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5e1ae07d36
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clippy fixes
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2025-02-15 17:02:38 +01:00 |
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7702ca17a6
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face normals
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2023-12-21 17:48:31 +01:00 |
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cdf52722f8
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fix triangulation order
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2023-12-21 15:57:13 +01:00 |
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845a454a10
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typo
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2023-12-19 19:27:37 +01:00 |
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a6b367a235
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field name
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2023-12-19 19:12:42 +01:00 |
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160370b5f8
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fix texture transforms
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2023-12-15 20:45:56 +01:00 |
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6b4f553221
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fix uv scaling
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2023-12-12 21:39:55 +01:00 |
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49da1f34f3
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tweak face visability
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2023-12-12 21:39:42 +01:00 |
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f1ead50800
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texture work
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2023-12-09 20:25:33 +01:00 |
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0850bb8dbd
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nix ci
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2023-06-08 19:31:12 +02:00 |
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cc14c4e5d7
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some more sub-neighbour rework
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2022-12-23 23:51:29 +01:00 |
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f22ee95214
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dont panic when parsing invalid displacement neighbours
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2022-12-23 14:57:13 +01:00 |
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e132a34a00
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texture info handling
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2022-12-07 22:03:32 +01:00 |
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243d2039c3
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solid is an enum
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2022-03-17 20:11:08 +01:00 |
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15c1c4e6eb
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game lump/static props
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2022-03-04 00:23:57 +01:00 |
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ea557f08d3
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clippy fixes
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2022-02-27 19:19:10 +01:00 |
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db9ca18975
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some disaplacement cleanup
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2022-02-22 23:07:49 +01:00 |
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aeb8c1011d
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more validation
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2022-02-21 22:33:24 +01:00 |
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db738c5eb3
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validate internal references on parse
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2022-02-21 19:39:59 +01:00 |
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d1c9087c37
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split handle module
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2022-02-21 18:41:57 +01:00 |
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