mirror of
https://codeberg.org/icewind/vbspview.git
synced 2026-06-03 10:14:10 +02:00
split out some ui logic
This commit is contained in:
parent
81faa646c5
commit
3971120204
2 changed files with 98 additions and 68 deletions
94
src/main.rs
94
src/main.rs
|
|
@ -1,6 +1,8 @@
|
|||
mod camera;
|
||||
mod loader;
|
||||
mod ui;
|
||||
|
||||
use crate::ui::DebugUI;
|
||||
use camera::FirstPerson;
|
||||
use itertools::Either;
|
||||
use loader::Loader;
|
||||
|
|
@ -86,7 +88,7 @@ fn main() -> Result<(), Error> {
|
|||
)
|
||||
.unwrap();
|
||||
let mut control = FirstPerson::new(0.1);
|
||||
let mut gui = three_d::GUI::new(&context).unwrap();
|
||||
let mut gui = DebugUI::new(&context)?;
|
||||
|
||||
let material = PhysicalMaterial {
|
||||
albedo: Color {
|
||||
|
|
@ -120,60 +122,28 @@ fn main() -> Result<(), Error> {
|
|||
..Default::default()
|
||||
};
|
||||
|
||||
// main loop
|
||||
let mut shadows_enabled = false;
|
||||
let mut directional_intensity = lights.directional[0].intensity();
|
||||
let mut depth_max = 30.0;
|
||||
let mut fov = 60.0;
|
||||
let mut debug_type = DebugType::NORMAL;
|
||||
|
||||
window.render_loop(move |mut frame_input| {
|
||||
let mut change = frame_input.first_frame;
|
||||
let mut panel_width = frame_input.viewport.width;
|
||||
change |= gui
|
||||
.update(&mut frame_input, |gui_context| {
|
||||
use three_d::egui::*;
|
||||
SidePanel::left("side_panel").show(gui_context, |ui| {
|
||||
ui.heading("Debug Panel");
|
||||
|
||||
ui.label("Light options");
|
||||
ui.add(
|
||||
Slider::new(&mut lights.ambient.as_mut().unwrap().intensity, 0.0..=1.0)
|
||||
.text("Ambient intensity"),
|
||||
);
|
||||
ui.add(
|
||||
Slider::new(&mut directional_intensity, 0.0..=1.0)
|
||||
.text("Directional intensity"),
|
||||
);
|
||||
lights.directional[0].set_intensity(directional_intensity);
|
||||
lights.directional[1].set_intensity(directional_intensity);
|
||||
if ui.checkbox(&mut shadows_enabled, "Shadows").clicked() {
|
||||
if !shadows_enabled {
|
||||
lights.directional[0].clear_shadow_map();
|
||||
lights.directional[1].clear_shadow_map();
|
||||
}
|
||||
}
|
||||
|
||||
ui.label("Debug options");
|
||||
ui.radio_value(&mut debug_type, DebugType::NONE, "None");
|
||||
ui.radio_value(&mut debug_type, DebugType::POSITION, "Position");
|
||||
ui.radio_value(&mut debug_type, DebugType::NORMAL, "Normal");
|
||||
ui.radio_value(&mut debug_type, DebugType::COLOR, "Color");
|
||||
ui.radio_value(&mut debug_type, DebugType::DEPTH, "Depth");
|
||||
ui.radio_value(&mut debug_type, DebugType::ORM, "ORM");
|
||||
|
||||
ui.label("View options");
|
||||
ui.add(Slider::new(&mut depth_max, 1.0..=30.0).text("Depth max"));
|
||||
ui.add(Slider::new(&mut fov, 45.0..=90.0).text("FOV"));
|
||||
|
||||
ui.label("Position");
|
||||
ui.add(Label::new(format!("\tx: {}", camera.position().x)));
|
||||
ui.add(Label::new(format!("\ty: {}", camera.position().y)));
|
||||
ui.add(Label::new(format!("\tz: {}", camera.position().z)));
|
||||
});
|
||||
panel_width = gui_context.used_size().x as u32;
|
||||
})
|
||||
.unwrap();
|
||||
let (ui_change, panel_width) = gui.update(&mut frame_input, &camera).unwrap();
|
||||
let mut change = frame_input.first_frame || ui_change;
|
||||
if change {
|
||||
if gui.shadows_enabled {
|
||||
lights.directional[0]
|
||||
.generate_shadow_map(4.0, 1024, 1024, &[&model])
|
||||
.unwrap();
|
||||
lights.directional[1]
|
||||
.generate_shadow_map(4.0, 1024, 1024, &[&model])
|
||||
.unwrap();
|
||||
} else {
|
||||
lights.directional[0].clear_shadow_map();
|
||||
lights.directional[1].clear_shadow_map();
|
||||
}
|
||||
lights.directional[0].set_intensity(gui.directional_intensity);
|
||||
lights.directional[1].set_intensity(gui.directional_intensity);
|
||||
lights.ambient.as_mut().unwrap().intensity = gui.ambient_intensity;
|
||||
camera
|
||||
.set_perspective_projection(degrees(gui.fov), camera.z_near(), camera.z_far())
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
let viewport = Viewport {
|
||||
x: panel_width as i32,
|
||||
|
|
@ -188,21 +158,9 @@ fn main() -> Result<(), Error> {
|
|||
|
||||
// Draw
|
||||
{
|
||||
camera
|
||||
.set_perspective_projection(degrees(fov), camera.z_near(), camera.z_far())
|
||||
.unwrap();
|
||||
if shadows_enabled {
|
||||
lights.directional[0]
|
||||
.generate_shadow_map(4.0, 1024, 1024, &[&model])
|
||||
.unwrap();
|
||||
lights.directional[1]
|
||||
.generate_shadow_map(4.0, 1024, 1024, &[&model])
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
// Light pass
|
||||
Screen::write(&context, ClearState::default(), || {
|
||||
match debug_type {
|
||||
match gui.debug_type {
|
||||
DebugType::NORMAL => {
|
||||
model.render_with_material(
|
||||
&NormalMaterial::from_physical_material(&model.material),
|
||||
|
|
@ -217,7 +175,7 @@ fn main() -> Result<(), Error> {
|
|||
}
|
||||
DebugType::DEPTH => {
|
||||
let mut depth_material = DepthMaterial::default();
|
||||
depth_material.max_distance = Some(depth_max);
|
||||
depth_material.max_distance = Some(gui.depth_max);
|
||||
model.render_with_material(&depth_material, &camera, &lights)?;
|
||||
props_model.render_with_material(&depth_material, &camera, &lights)?;
|
||||
}
|
||||
|
|
|
|||
72
src/ui.rs
Normal file
72
src/ui.rs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
use three_d::egui::*;
|
||||
use three_d::{Camera, Context, DebugType, FrameInput, ThreeDResult, GUI};
|
||||
|
||||
pub struct DebugUI {
|
||||
ui: GUI,
|
||||
pub shadows_enabled: bool,
|
||||
pub directional_intensity: f32,
|
||||
pub ambient_intensity: f32,
|
||||
pub depth_max: f32,
|
||||
pub fov: f32,
|
||||
pub debug_type: DebugType,
|
||||
}
|
||||
|
||||
impl DebugUI {
|
||||
pub fn new(context: &Context) -> ThreeDResult<Self> {
|
||||
Ok(DebugUI {
|
||||
ui: three_d::GUI::new(context)?,
|
||||
shadows_enabled: false,
|
||||
directional_intensity: 1.0,
|
||||
ambient_intensity: 0.2,
|
||||
depth_max: 30.0,
|
||||
fov: 60.0,
|
||||
debug_type: DebugType::NORMAL,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn update(
|
||||
&mut self,
|
||||
frame_input: &mut FrameInput,
|
||||
camera: &Camera,
|
||||
) -> ThreeDResult<(bool, u32)> {
|
||||
let mut panel_width = 0;
|
||||
let change = self.ui.update(frame_input, |gui_context| {
|
||||
SidePanel::left("side_panel").show(gui_context, |ui| {
|
||||
ui.heading("Debug Panel");
|
||||
|
||||
ui.label("Light options");
|
||||
ui.add(
|
||||
Slider::new(&mut self.ambient_intensity, 0.0..=1.0).text("Ambient intensity"),
|
||||
);
|
||||
ui.add(
|
||||
Slider::new(&mut self.directional_intensity, 0.0..=1.0)
|
||||
.text("Directional intensity"),
|
||||
);
|
||||
ui.checkbox(&mut self.shadows_enabled, "Shadows");
|
||||
|
||||
ui.label("Debug options");
|
||||
ui.radio_value(&mut self.debug_type, DebugType::NONE, "None");
|
||||
ui.radio_value(&mut self.debug_type, DebugType::POSITION, "Position");
|
||||
ui.radio_value(&mut self.debug_type, DebugType::NORMAL, "Normal");
|
||||
ui.radio_value(&mut self.debug_type, DebugType::COLOR, "Color");
|
||||
ui.radio_value(&mut self.debug_type, DebugType::DEPTH, "Depth");
|
||||
ui.radio_value(&mut self.debug_type, DebugType::ORM, "ORM");
|
||||
|
||||
ui.label("View options");
|
||||
ui.add(Slider::new(&mut self.depth_max, 1.0..=30.0).text("Depth max"));
|
||||
ui.add(Slider::new(&mut self.fov, 45.0..=90.0).text("FOV"));
|
||||
|
||||
ui.label("Position");
|
||||
ui.add(Label::new(format!("\tx: {}", camera.position().x)));
|
||||
ui.add(Label::new(format!("\ty: {}", camera.position().y)));
|
||||
ui.add(Label::new(format!("\tz: {}", camera.position().z)));
|
||||
});
|
||||
panel_width = gui_context.used_size().x as u32;
|
||||
})?;
|
||||
Ok((change, panel_width))
|
||||
}
|
||||
|
||||
pub fn render(&mut self) -> ThreeDResult<()> {
|
||||
self.ui.render()
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue