clippy fixes

This commit is contained in:
Robin Appelman 2024-08-29 15:12:32 +02:00
commit 4a3579401a
2 changed files with 5 additions and 5 deletions

View file

@ -122,8 +122,8 @@ fn load_texture(name: &str, loader: &Loader) -> Result<DynamicImage, Error> {
"materials/{}.vtf",
name.trim_end_matches(".vtf").trim_start_matches('/')
);
let mut raw = loader.load(&path)?.ok_or(Error::ResourceNotFound(path))?;
let vtf = VTF::read(&mut raw)?;
let raw = loader.load(&path)?.ok_or(Error::ResourceNotFound(path))?;
let vtf = VTF::read(&raw)?;
let image = vtf.highres_image.decode(0)?;
Ok(image)
}
@ -201,7 +201,7 @@ impl<'s> MaterialSet<'s> {
} else {
self.loader
.find_in_paths(&material, &search_path)
.unwrap_or(material.into())
.unwrap_or(material)
};
let mut materials = self.materials.borrow_mut();

View file

@ -109,7 +109,7 @@ fn prop_to_meshes<'a>(
let positions: Vec<Vec3> = mesh
.vertices()
.map(|vertex| model.apply_root_transform(vertex.position))
.map(|vertex| map_coords(vertex))
.map(map_coords)
.collect();
let normals: Vec<Vec3> = mesh
.vertices()
@ -141,5 +141,5 @@ fn prop_to_meshes<'a>(
}
fn prop_texture_to_material(texture: &str, loader: &Loader) -> CpuMaterial {
convert_material(load_material_fallback(&texture, loader))
convert_material(load_material_fallback(texture, loader))
}