bumb maps

This commit is contained in:
Robin Appelman 2023-12-12 18:36:23 +01:00
commit e4b884f680
4 changed files with 19 additions and 12 deletions

8
Cargo.lock generated
View file

@ -2399,7 +2399,7 @@ dependencies = [
[[package]] [[package]]
name = "steamy-vdf" name = "steamy-vdf"
version = "0.3.0" version = "0.3.0"
source = "git+https://github.com/icewind1991/steamy?branch=nom7#56b737b329ec27c198669d1f4fef9d827be80470" source = "git+https://github.com/icewind1991/steamy?branch=nom7#7f9b91c42f857f13bd45a16c7bab1972dafe26d1"
dependencies = [ dependencies = [
"nom", "nom",
] ]
@ -2895,7 +2895,7 @@ checksum = "49874b5167b65d7193b8aba1567f5c7d93d001cafc34600cee003eda787e483f"
[[package]] [[package]]
name = "vmdl" name = "vmdl"
version = "0.1.0" version = "0.1.0"
source = "git+https://github.com/icewind1991/vmdl#9e2ca40d297db90c65d832ee6f31099b74dc224b" source = "git+https://github.com/icewind1991/vmdl#922699a0898fcfc324f3ddb0db7af06bccf52124"
dependencies = [ dependencies = [
"arrayvec 0.7.4", "arrayvec 0.7.4",
"bitflags 1.3.2", "bitflags 1.3.2",
@ -3323,9 +3323,9 @@ dependencies = [
[[package]] [[package]]
name = "winnow" name = "winnow"
version = "0.5.27" version = "0.5.28"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cb877ca3232bec99a6472ed63f7241de2a250165260908b2d24c09d867907a85" checksum = "6c830786f7720c2fd27a1a0e27a709dbd3c4d009b56d098fc742d4f4eab91fe2"
dependencies = [ dependencies = [
"memchr", "memchr",
] ]

View file

@ -47,6 +47,7 @@ fn face_to_mesh(face: &Handle<Face>) -> CpuMesh {
..Default::default() ..Default::default()
}; };
mesh.compute_normals(); mesh.compute_normals();
mesh.compute_tangents();
mesh mesh
} }

View file

@ -29,6 +29,10 @@ pub fn load_material_fallback(name: &str, search_dirs: &[String], loader: &Loade
} }
} }
fn get_path(vmt: &Entry, name: &str) -> Option<String> {
Some(vmt.lookup(name)?.as_str()?.replace('\\', "/"))
}
pub fn load_material( pub fn load_material(
name: &str, name: &str,
search_dirs: &[String], search_dirs: &[String],
@ -73,13 +77,7 @@ pub fn load_material(
.next() .next()
.cloned() .cloned()
.ok_or(Error::Other("empty vmt"))?; .ok_or(Error::Other("empty vmt"))?;
let base_texture = table let base_texture = get_path(&table, "$basetexture").ok_or(Error::Other("no $basetexture"))?;
.lookup("$basetexture")
.ok_or(Error::Other("no $basetexture"))?
.as_str()
.ok_or(Error::Other("$basetexture not a string"))?
.replace('\\', "/")
.replace('\t', "/t");
let translucent = table let translucent = table
.lookup("$translucent") .lookup("$translucent")
@ -105,11 +103,16 @@ pub fn load_material(
.and_then(|val| f32::from_str(val).ok()) .and_then(|val| f32::from_str(val).ok())
.unwrap_or(1.0); .unwrap_or(1.0);
let bump_map = get_path(&table, "$bumpmap")
.map(|path| load_texture(&path, loader, true).ok())
.flatten();
Ok(CpuMaterial { Ok(CpuMaterial {
name: name.into(), name: name.into(),
albedo: Color::WHITE, albedo: Color::WHITE,
albedo_texture: Some(texture), albedo_texture: Some(texture),
alpha_cutout: alpha_test.then_some(alpha_cutout), alpha_cutout: alpha_test.then_some(alpha_cutout),
normal_texture: bump_map,
..CpuMaterial::default() ..CpuMaterial::default()
}) })
} }

View file

@ -3,7 +3,7 @@ use crate::material::load_material_fallback;
use crate::{Error, Loader}; use crate::{Error, Loader};
use cgmath::{Matrix, SquareMatrix}; use cgmath::{Matrix, SquareMatrix};
use std::collections::HashMap; use std::collections::HashMap;
use three_d::{CpuMaterial, CpuMesh, CpuModel, Mat4, Positions, Vec2, Vec3}; use three_d::{CpuMaterial, CpuMesh, CpuModel, Mat4, Positions, Vec2, Vec3, Vec4};
use tracing::warn; use tracing::warn;
use vbsp::{Handle, StaticPropLump}; use vbsp::{Handle, StaticPropLump};
use vmdl::mdl::{Mdl, TextureInfo}; use vmdl::mdl::{Mdl, TextureInfo};
@ -91,11 +91,14 @@ fn prop_to_meshes(prop: &PropData) -> impl Iterator<Item = CpuMesh> + '_ {
.map(|vertex| vertex.texture_coordinates.into()) .map(|vertex| vertex.texture_coordinates.into())
.collect(); .collect();
let tangents: Vec<Vec4> = mesh.tangents().map(|tangent| tangent.into()).collect();
CpuMesh { CpuMesh {
positions: Positions::F32(positions), positions: Positions::F32(positions),
normals: Some(normals), normals: Some(normals),
uvs: Some(uvs), uvs: Some(uvs),
material_name: Some(texture.into()), material_name: Some(texture.into()),
tangents: Some(tangents),
..Default::default() ..Default::default()
} }
}) })