example: material fixes

This commit is contained in:
Robin Appelman 2023-12-12 22:03:23 +01:00
commit 0f204f80ba
2 changed files with 52 additions and 32 deletions

View file

@ -295,7 +295,7 @@ fn model_to_model(model: &Model, loader: &Loader, skin: usize) -> CpuModel {
y: vertex.texture_coordinates[1],
})
.collect();
let tangents: Vec<Vec4> = mesh.tangents().map(|tangent| tangent.into()).collect();
let tangents: Vec<Vec4> = mesh.tangents().map(Vec4::from).collect();
CpuMesh {
positions: Positions::F32(positions),

View file

@ -1,5 +1,6 @@
use crate::loader::Loader;
use crate::Error;
use std::str::FromStr;
use steamy_vdf::{Entry, Table};
use three_d::{Color, CpuMaterial, CpuTexture, TextureData};
use tracing::error;
@ -28,6 +29,10 @@ pub fn load_material_fallback(name: &str, search_dirs: &[String], loader: &Loade
}
}
fn get_path(vmt: &Entry, name: &str) -> Option<String> {
Some(vmt.lookup(name)?.as_str()?.replace('\\', "/"))
}
pub fn load_material(
name: &str,
search_dirs: &[String],
@ -45,7 +50,7 @@ pub fn load_material(
let path = format!("{}.vmt", name.to_ascii_lowercase().trim_end_matches(".vmt"));
let raw = loader.load_from_paths(&path, &dirs)?;
let vmt = parse_vdf(raw)?;
let vmt = parse_vdf(&raw)?;
let vmt = resolve_vmt_patch(vmt, loader)?;
let material_type = vmt
@ -69,40 +74,50 @@ pub fn load_material(
let table = vmt
.values()
.next()
.ok_or(Error::Other("empty vmt"))?
.as_table()
.ok_or(Error::Other("vmt not a table"))?;
let base_texture = table
.iter()
.find_map(|(key, value)| (key.to_ascii_lowercase() == "$basetexture").then_some(value))
.or_else(|| {
table
.iter()
.find_map(|(key, value)| (key.to_ascii_lowercase() == "eyes_dx8").then_some(value))
.and_then(|eyes| eyes.as_table())
.and_then(|eyes| {
eyes.iter().find_map(|(key, value)| {
(key.to_ascii_lowercase() == "$basetexture").then_some(value)
})
})
})
.ok_or(Error::Other("no $basetexture"))?
.as_value()
.ok_or(Error::Other("$basetexture not a value"))?
.to_string()
.to_ascii_lowercase()
.replace('\\', "/")
.replace('\t', "/t");
let texture = load_texture(base_texture.as_str(), loader)?;
.cloned()
.ok_or(Error::Other("empty vmt"))?;
let base_texture = get_path(&table, "$basetexture").ok_or(Error::Other("no $basetexture"))?;
let translucent = table
.lookup("$translucent")
.map(|val| val.as_str() == Some("1"))
.unwrap_or_default();
let glass = table
.lookup("$surfaceprop")
.map(|val| val.as_str() == Some("glass"))
.unwrap_or_default();
let alpha_test = table
.lookup("$alphatest")
.map(|val| val.as_str() == Some("1"))
.unwrap_or_default();
let texture = load_texture(
base_texture.as_str(),
loader,
translucent | glass | alpha_test,
)?;
let alpha_cutout = table
.lookup("$alphatestreference")
.and_then(Entry::as_str)
.and_then(|val| f32::from_str(val).ok())
.unwrap_or(1.0);
let bump_map = get_path(&table, "$bumpmap")
.map(|path| load_texture(&path, loader, true).ok())
.flatten();
Ok(CpuMaterial {
name: name.into(),
albedo: Color::WHITE,
albedo_texture: Some(texture),
alpha_cutout: alpha_test.then_some(alpha_cutout),
normal_texture: bump_map,
..CpuMaterial::default()
})
}
fn parse_vdf(bytes: Vec<u8>) -> Result<Table, Error> {
fn parse_vdf(bytes: &[u8]) -> Result<Table, Error> {
let bytes = bytes.to_ascii_lowercase();
let mut reader = steamy_vdf::Reader::from(bytes.as_slice());
Table::load(&mut reader).map_err(|e| {
println!("{}", String::from_utf8_lossy(&bytes));
@ -115,17 +130,22 @@ fn parse_vdf(bytes: Vec<u8>) -> Result<Table, Error> {
})
}
fn load_texture(name: &str, loader: &Loader) -> Result<CpuTexture, Error> {
fn load_texture(name: &str, loader: &Loader, alpha: bool) -> Result<CpuTexture, Error> {
let path = format!(
"materials/{}.vtf",
name.trim_end_matches(".vtf").trim_start_matches("/")
name.trim_end_matches(".vtf").trim_start_matches('/')
);
let mut raw = loader.load(&path)?;
let vtf = VTF::read(&mut raw)?;
let image = vtf.highres_image.decode(0)?;
let texture_data = if alpha {
TextureData::RgbaU8(image.into_rgba8().pixels().map(|pixel| pixel.0).collect())
} else {
TextureData::RgbU8(image.into_rgb8().pixels().map(|pixel| pixel.0).collect())
};
Ok(CpuTexture {
name: name.into(),
data: TextureData::RgbaU8(image.into_rgba8().pixels().map(|pixel| pixel.0).collect()),
data: texture_data,
height: vtf.header.height as u32,
width: vtf.header.width as u32,
..CpuTexture::default()
@ -151,7 +171,7 @@ fn resolve_vmt_patch(vmt: Table, loader: &Loader) -> Result<Table, Error> {
let included_raw = loader.load(&include.to_ascii_lowercase())?;
// todo actually patch
parse_vdf(included_raw)
parse_vdf(&included_raw)
} else {
Ok(vmt)
}