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https://codeberg.org/icewind/vmdl.git
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example: material fixes
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parent
922699a089
commit
0f204f80ba
2 changed files with 52 additions and 32 deletions
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@ -295,7 +295,7 @@ fn model_to_model(model: &Model, loader: &Loader, skin: usize) -> CpuModel {
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y: vertex.texture_coordinates[1],
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})
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.collect();
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let tangents: Vec<Vec4> = mesh.tangents().map(|tangent| tangent.into()).collect();
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let tangents: Vec<Vec4> = mesh.tangents().map(Vec4::from).collect();
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CpuMesh {
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positions: Positions::F32(positions),
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@ -1,5 +1,6 @@
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use crate::loader::Loader;
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use crate::Error;
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use std::str::FromStr;
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use steamy_vdf::{Entry, Table};
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use three_d::{Color, CpuMaterial, CpuTexture, TextureData};
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use tracing::error;
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@ -28,6 +29,10 @@ pub fn load_material_fallback(name: &str, search_dirs: &[String], loader: &Loade
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}
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}
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fn get_path(vmt: &Entry, name: &str) -> Option<String> {
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Some(vmt.lookup(name)?.as_str()?.replace('\\', "/"))
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}
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pub fn load_material(
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name: &str,
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search_dirs: &[String],
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@ -45,7 +50,7 @@ pub fn load_material(
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let path = format!("{}.vmt", name.to_ascii_lowercase().trim_end_matches(".vmt"));
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let raw = loader.load_from_paths(&path, &dirs)?;
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let vmt = parse_vdf(raw)?;
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let vmt = parse_vdf(&raw)?;
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let vmt = resolve_vmt_patch(vmt, loader)?;
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let material_type = vmt
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@ -69,40 +74,50 @@ pub fn load_material(
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let table = vmt
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.values()
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.next()
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.ok_or(Error::Other("empty vmt"))?
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.as_table()
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.ok_or(Error::Other("vmt not a table"))?;
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let base_texture = table
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.iter()
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.find_map(|(key, value)| (key.to_ascii_lowercase() == "$basetexture").then_some(value))
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.or_else(|| {
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table
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.iter()
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.find_map(|(key, value)| (key.to_ascii_lowercase() == "eyes_dx8").then_some(value))
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.and_then(|eyes| eyes.as_table())
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.and_then(|eyes| {
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eyes.iter().find_map(|(key, value)| {
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(key.to_ascii_lowercase() == "$basetexture").then_some(value)
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})
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})
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})
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.ok_or(Error::Other("no $basetexture"))?
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.as_value()
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.ok_or(Error::Other("$basetexture not a value"))?
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.to_string()
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.to_ascii_lowercase()
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.replace('\\', "/")
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.replace('\t', "/t");
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let texture = load_texture(base_texture.as_str(), loader)?;
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.cloned()
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.ok_or(Error::Other("empty vmt"))?;
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let base_texture = get_path(&table, "$basetexture").ok_or(Error::Other("no $basetexture"))?;
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let translucent = table
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.lookup("$translucent")
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.map(|val| val.as_str() == Some("1"))
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.unwrap_or_default();
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let glass = table
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.lookup("$surfaceprop")
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.map(|val| val.as_str() == Some("glass"))
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.unwrap_or_default();
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let alpha_test = table
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.lookup("$alphatest")
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.map(|val| val.as_str() == Some("1"))
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.unwrap_or_default();
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let texture = load_texture(
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base_texture.as_str(),
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loader,
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translucent | glass | alpha_test,
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)?;
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let alpha_cutout = table
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.lookup("$alphatestreference")
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.and_then(Entry::as_str)
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.and_then(|val| f32::from_str(val).ok())
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.unwrap_or(1.0);
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let bump_map = get_path(&table, "$bumpmap")
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.map(|path| load_texture(&path, loader, true).ok())
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.flatten();
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Ok(CpuMaterial {
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name: name.into(),
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albedo: Color::WHITE,
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albedo_texture: Some(texture),
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alpha_cutout: alpha_test.then_some(alpha_cutout),
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normal_texture: bump_map,
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..CpuMaterial::default()
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})
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}
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fn parse_vdf(bytes: Vec<u8>) -> Result<Table, Error> {
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fn parse_vdf(bytes: &[u8]) -> Result<Table, Error> {
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let bytes = bytes.to_ascii_lowercase();
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let mut reader = steamy_vdf::Reader::from(bytes.as_slice());
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Table::load(&mut reader).map_err(|e| {
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println!("{}", String::from_utf8_lossy(&bytes));
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@ -115,17 +130,22 @@ fn parse_vdf(bytes: Vec<u8>) -> Result<Table, Error> {
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})
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}
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fn load_texture(name: &str, loader: &Loader) -> Result<CpuTexture, Error> {
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fn load_texture(name: &str, loader: &Loader, alpha: bool) -> Result<CpuTexture, Error> {
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let path = format!(
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"materials/{}.vtf",
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name.trim_end_matches(".vtf").trim_start_matches("/")
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name.trim_end_matches(".vtf").trim_start_matches('/')
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);
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let mut raw = loader.load(&path)?;
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let vtf = VTF::read(&mut raw)?;
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let image = vtf.highres_image.decode(0)?;
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let texture_data = if alpha {
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TextureData::RgbaU8(image.into_rgba8().pixels().map(|pixel| pixel.0).collect())
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} else {
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TextureData::RgbU8(image.into_rgb8().pixels().map(|pixel| pixel.0).collect())
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};
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Ok(CpuTexture {
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name: name.into(),
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data: TextureData::RgbaU8(image.into_rgba8().pixels().map(|pixel| pixel.0).collect()),
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data: texture_data,
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height: vtf.header.height as u32,
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width: vtf.header.width as u32,
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..CpuTexture::default()
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@ -151,7 +171,7 @@ fn resolve_vmt_patch(vmt: Table, loader: &Loader) -> Result<Table, Error> {
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let included_raw = loader.load(&include.to_ascii_lowercase())?;
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// todo actually patch
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parse_vdf(included_raw)
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parse_vdf(&included_raw)
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} else {
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Ok(vmt)
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}
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