mirror of
https://codeberg.org/icewind/vmdl.git
synced 2026-06-03 16:44:11 +02:00
model flags
This commit is contained in:
parent
bb28ec14ea
commit
14e006e988
2 changed files with 28 additions and 11 deletions
|
|
@ -22,18 +22,8 @@ pub struct StudioHeader {
|
|||
pub view_bb_min: Vector,
|
||||
pub view_bb_max: Vector,
|
||||
|
||||
pub flags: i32, // Binary flags in little-endian order.
|
||||
// ex (00000001,00000000,00000000,11000000) means flags for position 0, 30, and 31 are set.
|
||||
// Set model flags section for more information
|
||||
pub flags: ModelFlags,
|
||||
|
||||
/*
|
||||
* After this point, the header contains many references to offsets
|
||||
* within the MDL file and the number of items at those offsets.
|
||||
*
|
||||
* Offsets are from the very beginning of the file.
|
||||
*
|
||||
* Note that indexes/counts are not always paired and ordered consistently.
|
||||
*/
|
||||
// mstudiobone_t
|
||||
bone_count: i32, // Number of mdl sections (of type mstudiobone_t)
|
||||
bone_offset: i32, // Offset of first mdl section
|
||||
|
|
@ -184,6 +174,32 @@ pub struct StudioHeader {
|
|||
unused3: i32,
|
||||
}
|
||||
|
||||
bitflags! {
|
||||
#[derive(BinRead)]
|
||||
pub struct ModelFlags: u32 {
|
||||
const AUTOGENERATED_HITBOX = 0x00000001;
|
||||
const USES_ENV_CUBEMAP = 0x00000002;
|
||||
const FORCE_OPAQUE = 0x00000004;
|
||||
const TRANSLUCENT_TWOPASS = 0x00000008;
|
||||
const STATIC_PROP = 0x00000010;
|
||||
const USES_FB_TEXTURE = 0x00000020;
|
||||
const HASSHADOWLOD = 0x00000040;
|
||||
const USES_BUMPMAPPING = 0x00000080;
|
||||
const USE_SHADOWLOD_MATERIALS = 0x00000100;
|
||||
const OBSOLETE = 0x00000200;
|
||||
const UNUSED = 0x00000400;
|
||||
const NO_FORCED_FADE = 0x00000800;
|
||||
const FORCE_PHONEME_CROSSFADE = 0x00001000;
|
||||
const CONSTANT_DIRECTIONAL_LIGHT_DOT = 0x00002000;
|
||||
const FLEXES_CONVERTED = 0x00004000;
|
||||
const BUILT_IN_PREVIEW_MODE = 0x00008000;
|
||||
const AMBIENT_BOOST = 0x00010000;
|
||||
const DO_NOT_CAST_SHADOWS = 0x00020000;
|
||||
const CAST_TEXTURE_SHADOWS = 0x00040000;
|
||||
const VERT_ANIM_FIXED_POINT_SCALE = 0x00200000;
|
||||
}
|
||||
}
|
||||
|
||||
impl StudioHeader {
|
||||
pub fn header2_index(&self) -> Option<usize> {
|
||||
(self.studio_hdr2_index > 0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue