clippy fixes

This commit is contained in:
Robin Appelman 2024-12-14 15:03:59 +01:00
commit 3175e0840c
4 changed files with 16 additions and 18 deletions

View file

@ -83,7 +83,7 @@ pub fn load_material(
let bump_map = material.bump_map().and_then(|path| {
Some(TextureData {
image: load_texture(&path, loader).ok()?,
image: load_texture(path, loader).ok()?,
name: path.into(),
})
});
@ -107,10 +107,10 @@ fn load_texture(name: &str, loader: &Loader) -> Result<DynamicImage, Error> {
"materials/{}.vtf",
name.trim_end_matches(".vtf").trim_start_matches('/')
);
let mut raw = loader
let raw = loader
.load(&path)?
.ok_or(Error::Other(format!("Can't find file {}", path)))?;
let vtf = VTF::read(&mut raw)?;
let vtf = VTF::read(&raw)?;
let image = vtf.highres_image.decode(0)?;
Ok(image)
}

View file

@ -25,7 +25,7 @@ impl From<&vmdl::vvd::Vertex> for Vertex {
fn from(vertex: &vmdl::vvd::Vertex) -> Self {
Vertex {
position: vertex.position.into(),
uv: vertex.texture_coordinates.into(),
uv: vertex.texture_coordinates,
normal: vertex.normal.into(),
}
}

View file

@ -115,12 +115,10 @@ fn main() -> Result<(), Error> {
);
directional[0].intensity = directional_intensity;
directional[1].intensity = directional_intensity;
if ui.checkbox(&mut shadows_enabled, "Shadows").clicked() {
if !shadows_enabled {
if ui.checkbox(&mut shadows_enabled, "Shadows").clicked() && !shadows_enabled {
directional[0].clear_shadow_map();
directional[1].clear_shadow_map();
}
}
ui.label("Debug options");
ui.radio_value(&mut debug_type, DebugType::NONE, "None");
@ -175,8 +173,10 @@ fn main() -> Result<(), Error> {
lights,
),
DebugType::DEPTH => {
let mut depth_material = DepthMaterial::default();
depth_material.max_distance = Some(depth_max);
let depth_material = DepthMaterial {
max_distance: Some(depth_max),
..DepthMaterial::default()
};
target.render_with_material(
&depth_material,
&camera,

View file

@ -214,7 +214,7 @@ struct FrameValues<'a> {
data: &'a [u8], // data starting at self.header
}
impl<'a> FrameValues<'a> {
impl FrameValues<'_> {
pub fn get(&self, index: u8) -> Result<u16, ModelError> {
if self.header.total <= index {
let offset_count = self.header.valid + 1;
@ -368,9 +368,7 @@ fn read_animation(
header_offset: usize,
frames: usize,
) -> Result<(Animation, usize), ModelError> {
let data = data
.get(header_offset..)
.ok_or_else(|| ModelError::OutOfBounds {
let data = data.get(header_offset..).ok_or(ModelError::OutOfBounds {
data: "animation data",
offset: header_offset,
})?;