fix indexes

This commit is contained in:
Robin Appelman 2022-03-12 00:32:08 +01:00
commit 4876ccf0f4
4 changed files with 36 additions and 6 deletions

View file

@ -6,7 +6,7 @@ use three_d::*;
use vmdl::mdl::Mdl;
use vmdl::vtx::Vtx;
use vmdl::vvd::Vvd;
use vmdl::Model;
use vmdl::{Model, Vector};
#[derive(Debug, Error)]
enum Error {
@ -62,7 +62,7 @@ fn main() -> Result<(), Error> {
};
let mut model = three_d::Model::new_with_material(&context, &cpu_mesh, material)?;
model.set_transformation(Mat4::from_angle_x(degrees(90.0)));
model.set_transformation(Mat4::from_angle_x(degrees(-90.0)));
let mut lights = Lights {
ambient: Some(AmbientLight {
@ -71,8 +71,8 @@ fn main() -> Result<(), Error> {
..Default::default()
}),
directional: vec![
DirectionalLight::new(&context, 1.0, Color::WHITE, &vec3(0.0, -1.0, 0.0))?,
DirectionalLight::new(&context, 1.0, Color::WHITE, &vec3(0.0, 1.0, 0.0))?,
DirectionalLight::new(&context, 1.0, Color::WHITE, &vec3(1.0, -1.0, 0.0))?,
DirectionalLight::new(&context, 1.0, Color::WHITE, &vec3(1.0, 1.0, 0.0))?,
],
..Default::default()
};
@ -224,10 +224,26 @@ fn load(path: &Path) -> Result<Model, vmdl::ModelError> {
const UNIT_SCALE: f32 = 1.0 / (1.905 * 100.0);
fn model_to_mesh(model: &Model) -> CPUMesh {
let offset = model
.vertices()
.iter()
.map(|vert| vert.position.z)
.max_by(|a, b| a.partial_cmp(b).unwrap())
.unwrap();
let offset = Vector {
x: 0.0,
y: 0.0,
z: -offset / 2.0,
};
let positions: Vec<f32> = model
.vertices()
.iter()
.flat_map(|vertex| vertex.position.iter().map(|pos| pos * UNIT_SCALE * 10.0))
.flat_map(|vertex| {
(vertex.position + offset)
.iter()
.map(|pos| pos * UNIT_SCALE * 10.0)
})
.collect();
let normals: Vec<f32> = model
.vertices()

View file

@ -3,6 +3,7 @@ use arrayvec::ArrayString;
use binrw::{BinResult, ReadOptions};
use std::fmt;
use std::fmt::{Display, Formatter};
use std::ops::Add;
#[derive(Debug, Clone, Copy, BinRead)]
pub struct Vector {
@ -39,6 +40,18 @@ impl From<&Vector> for [f32; 3] {
}
}
impl Add<Vector> for Vector {
type Output = Vector;
fn add(self, rhs: Vector) -> Self::Output {
Vector {
x: self.x + rhs.x,
y: self.y + rhs.y,
z: self.z + rhs.z,
}
}
}
#[derive(Debug, Clone, BinRead)]
pub struct Quaternion {
pub x: f32,

View file

@ -214,6 +214,7 @@ impl Strip {
pub fn indices(&self) -> impl Iterator<Item = [usize; 3]> + 'static {
if self.flags.contains(StripFlags::IS_TRI_STRIP) {
dbg!("strip");
let offset = self.indices.start;
Either::Left((0..self.indices.len()).map(move |i| {
let cw = i & 1;

View file

@ -119,7 +119,7 @@ impl StripGroupHeader {
index_range(
self.vertex_offset,
self.vertex_count,
size_of::<u16>(), // Vertex index from .VVD's vertex array
size_of::<Vertex>(), // Vertex index from .VVD's vertex array
)
}