use new material loading

This commit is contained in:
Robin Appelman 2023-12-19 17:21:12 +01:00
commit 585a485031
10 changed files with 266 additions and 491 deletions

View file

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use crate::loader::{LoadError, Loader};
use crate::Error;
use image::DynamicImage;
use tracing::{error, instrument};
use vmt_parser::from_str;
use vtf::vtf::VTF;
pub fn load_material_fallback(name: &str, search_dirs: &[String], loader: &Loader) -> MaterialData {
match load_material(name, search_dirs, loader) {
Ok(mat) => mat,
Err(e) => {
error!(error = ?e, "failed to load material");
MaterialData {
name: name.into(),
color: [255, 0, 255, 255],
..MaterialData::default()
}
}
}
}
#[derive(Default, Debug)]
pub struct MaterialData {
pub name: String,
pub path: String,
pub color: [u8; 4],
pub texture: Option<TextureData>,
pub alpha_test: Option<f32>,
pub bump_map: Option<TextureData>,
pub translucent: bool,
}
#[derive(Debug)]
pub struct TextureData {
pub name: String,
pub image: DynamicImage,
}
#[instrument(skip(loader))]
pub fn load_material(
name: &str,
search_dirs: &[String],
loader: &Loader,
) -> Result<MaterialData, Error> {
let dirs = search_dirs
.iter()
.map(|dir| {
format!(
"materials/{}",
dir.to_ascii_lowercase().trim_start_matches("/")
)
})
.collect::<Vec<_>>();
let path = format!("{}.vmt", name.to_ascii_lowercase().trim_end_matches(".vmt"));
let path = loader
.find_in_paths(&path, &dirs)
.ok_or(LoadError::Other("Can't find file in vpks"))?;
let raw = loader.load(&path)?;
let vdf = String::from_utf8(raw)?;
let material = from_str(&vdf).map_err(|e| {
let report = miette::ErrReport::new(e);
println!("{:?}", report);
Error::Other(format!("Failed to load material {}", path))
})?;
let material = material.resolve(|path| {
let data = loader.load(path)?;
let vdf = String::from_utf8(data)?;
Ok::<_, Error>(vdf)
})?;
let base_texture = material.base_texture();
let translucent = material.translucent();
let glass = material.surface_prop() == Some("glass");
let alpha_test = material.alpha_test();
let texture = load_texture(base_texture, loader)?;
let bump_map = material.bump_map().and_then(|path| {
Some(TextureData {
image: load_texture(&path, loader).ok()?,
name: path.into(),
})
});
Ok(MaterialData {
color: [255; 4],
name: name.into(),
path,
texture: Some(TextureData {
name: base_texture.into(),
image: texture,
}),
bump_map,
alpha_test,
translucent: translucent | glass,
})
}
fn load_texture(name: &str, loader: &Loader) -> Result<DynamicImage, Error> {
let path = format!(
"materials/{}.vtf",
name.trim_end_matches(".vtf").trim_start_matches('/')
);
let mut raw = loader.load(&path)?;
let vtf = VTF::read(&mut raw)?;
let image = vtf.highres_image.decode(0)?;
Ok(image)
}