mirror of
https://codeberg.org/icewind/vmdl.git
synced 2026-06-03 16:44:11 +02:00
texture wip
This commit is contained in:
parent
cd5ec8492e
commit
7948e6ba5b
8 changed files with 1180 additions and 67 deletions
898
Cargo.lock
generated
898
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
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@ -19,6 +19,12 @@ three-d = { version = "0.14.0", features = ["egui-gui"] }
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miette = { version = "5.5.0", features = ["fancy"] }
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miette = { version = "5.5.0", features = ["fancy"] }
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criterion = "0.4.0"
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criterion = "0.4.0"
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iai = "0.1"
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iai = "0.1"
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steamlocate = "1.2.1"
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vbsp = { version = "0.2.0", git = "https://github.com/icewind1991/vbsp" }
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vtf = { version = "0.1.5", git = "https://github.com/roman901/vtf-rs", rev = "a346cb6d85c2766fe7e30b0a70b6f38e67c3a6c9" }
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vpk = { version = "0.1.4", git = "https://github.com/icewind1991/vpk-rs", branch = "perf" }
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tracing = "0.1.40"
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tracing-subscriber = "0.3.18"
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[[bench]]
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[[bench]]
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name = "parse"
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name = "parse"
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@ -16,7 +16,15 @@ fn main() -> Result<(), vmdl::ModelError> {
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let _vtx = Vtx::read(&data)?;
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let _vtx = Vtx::read(&data)?;
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let data = fs::read(path.with_extension("vvd"))?;
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let data = fs::read(path.with_extension("vvd"))?;
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let _vvd = Vvd::read(&data)?;
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let _vvd = Vvd::read(&data)?;
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dbg!(mdl.textures, mdl.texture_paths);
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let models = mdl
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.body_parts
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.iter()
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.flat_map(|part| part.models.iter())
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.flat_map(|model| model.meshes.iter())
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.map(|mesh| mesh.material)
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.collect::<Vec<_>>();
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dbg!(mdl.textures, models, mdl.texture_paths);
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// let model = Model::from_parts(mdl, vtx, vvd);
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// let model = Model::from_parts(mdl, vtx, vvd);
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// for strip in model.vertex_strips() {
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// for strip in model.vertex_strips() {
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97
examples/view/loader.rs
Normal file
97
examples/view/loader.rs
Normal file
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@ -0,0 +1,97 @@
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use std::fmt::{Debug, Formatter};
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use std::fs;
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use std::path::PathBuf;
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use steamlocate::SteamDir;
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use thiserror::Error;
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use tracing::{debug, error, info};
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use vpk::VPK;
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#[derive(Debug, Error)]
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pub enum LoadError {
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#[error("{0}")]
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Other(&'static str),
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#[error(transparent)]
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IO(#[from] std::io::Error),
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}
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impl From<&'static str> for LoadError {
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fn from(e: &'static str) -> Self {
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LoadError::Other(e)
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}
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}
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pub struct Loader {
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tf_dir: PathBuf,
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download: PathBuf,
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vpks: Vec<VPK>,
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}
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impl Debug for Loader {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Loader")
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.field("tf_dir", &self.tf_dir)
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.finish_non_exhaustive()
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}
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}
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impl Loader {
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pub fn new() -> Result<Self, LoadError> {
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let tf_dir = SteamDir::locate()
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.ok_or("Can't find steam directory")?
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.app(&440)
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.ok_or("Can't find tf2 directory")?
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.path
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.join("tf");
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let download = tf_dir.join("download");
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let vpks = tf_dir
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.read_dir()?
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.filter_map(|item| item.ok())
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.filter_map(|item| Some(item.path().to_str()?.to_string()))
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.filter(|path| path.ends_with("dir.vpk"))
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.map(|path| vpk::from_path(&path))
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.filter_map(|res| res.ok())
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.collect();
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Ok(Loader {
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tf_dir,
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download,
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vpks,
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})
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}
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#[tracing::instrument]
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pub fn load(&self, name: &str) -> Result<Vec<u8>, LoadError> {
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debug!("loading {}", name);
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if name.ends_with("bsp") {
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let path = self.tf_dir.join(name);
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if path.exists() {
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debug!("found in tf2 dir");
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return Ok(fs::read(path)?);
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}
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let path = self.download.join(name);
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if path.exists() {
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debug!("found in download dir");
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return Ok(fs::read(path)?);
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}
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}
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for vpk in self.vpks.iter() {
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if let Some(entry) = vpk.tree.get(name) {
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let data = entry.get()?.into_owned();
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debug!("got {} bytes from vpk", data.len());
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return Ok(data);
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}
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}
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info!("Failed to find {} in vpk", name);
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Err(LoadError::Other("Can't find file in vpks"))
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}
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pub fn load_from_paths(&self, name: &str, paths: &[String]) -> Result<Vec<u8>, LoadError> {
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for path in paths {
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if let Ok(data) = self.load(&format!("{}{}", path, name)) {
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return Ok(data);
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}
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}
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error!("Failed to find {} in vpk paths: {}", name, paths.join(", "));
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Err(LoadError::Other("Can't find file in vpks"))
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}
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}
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@ -1,12 +1,17 @@
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mod loader;
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use crate::loader::{LoadError, Loader};
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use std::env::args_os;
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use std::env::args_os;
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use std::fs;
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use std::fs;
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use std::path::{Path, PathBuf};
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use std::path::{Path, PathBuf};
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use thiserror::Error;
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use thiserror::Error;
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use three_d::*;
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use three_d::*;
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use tracing::error;
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use vmdl::mdl::Mdl;
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use vmdl::mdl::Mdl;
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use vmdl::vtx::Vtx;
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use vmdl::vtx::Vtx;
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use vmdl::vvd::Vvd;
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use vmdl::vvd::Vvd;
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use vmdl::{Model, Vector};
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use vmdl::{Model, Vector};
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use vtf::vtf::VTF;
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#[derive(Debug, Error)]
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#[derive(Debug, Error)]
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enum Error {
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enum Error {
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@ -18,6 +23,10 @@ enum Error {
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IO(#[from] std::io::Error),
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IO(#[from] std::io::Error),
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#[error(transparent)]
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#[error(transparent)]
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Render(#[from] RendererError),
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Render(#[from] RendererError),
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#[error(transparent)]
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Loader(#[from] LoadError),
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#[error(transparent)]
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Vtf(#[from] vtf::Error),
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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@ -34,6 +43,7 @@ pub enum DebugType {
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fn main() -> Result<(), Error> {
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fn main() -> Result<(), Error> {
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miette::set_panic_hook();
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miette::set_panic_hook();
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tracing_subscriber::fmt::init();
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let mut args = args_os();
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let mut args = args_os();
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let _ = args.next();
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let _ = args.next();
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@ -62,7 +72,9 @@ fn main() -> Result<(), Error> {
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let mut control = OrbitControl::new(*camera.target(), 1.0, 100.0);
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let mut control = OrbitControl::new(*camera.target(), 1.0, 100.0);
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let mut gui = three_d::GUI::new(&context);
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let mut gui = three_d::GUI::new(&context);
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let cpu_mesh = model_to_mesh(&model);
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let loader = Loader::new().expect("loader");
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let cpu_model = model_to_model(&model, &loader);
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let ph_material = PhysicalMaterial {
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let ph_material = PhysicalMaterial {
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albedo: Color {
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albedo: Color {
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r: 128,
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r: 128,
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@ -72,23 +84,8 @@ fn main() -> Result<(), Error> {
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},
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},
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..Default::default()
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..Default::default()
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};
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};
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let material = CpuMaterial {
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albedo: Color {
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r: 128,
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g: 128,
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b: 128,
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a: 255,
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},
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..Default::default()
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};
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let model: three_d::Model<PhysicalMaterial> = three_d::Model::new(
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let model: three_d::Model<PhysicalMaterial> = three_d::Model::new(&context, &cpu_model)?;
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&context,
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&CpuModel {
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materials: vec![material],
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geometries: vec![cpu_mesh],
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},
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)?;
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let mut directional = [
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let mut directional = [
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DirectionalLight::new(&context, 1.0, Color::WHITE, &vec3(1.0, -1.0, 0.0)),
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DirectionalLight::new(&context, 1.0, Color::WHITE, &vec3(1.0, -1.0, 0.0)),
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@ -253,7 +250,7 @@ fn load(path: &Path) -> Result<Model, vmdl::ModelError> {
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// 1 hammer unit is ~1.905cm
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// 1 hammer unit is ~1.905cm
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const UNIT_SCALE: f32 = 1.0 / (1.905 * 100.0);
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const UNIT_SCALE: f32 = 1.0 / (1.905 * 100.0);
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fn model_to_mesh(model: &Model) -> CpuMesh {
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fn model_to_model(model: &Model, loader: &Loader) -> CpuModel {
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let offset = model
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let offset = model
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.vertices()
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.vertices()
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.iter()
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.iter()
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@ -276,17 +273,89 @@ fn model_to_mesh(model: &Model) -> CpuMesh {
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.iter()
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.iter()
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.map(|vertex| vertex.normal.into())
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.map(|vertex| vertex.normal.into())
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.collect();
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.collect();
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let uvs: Vec<Vec2> = model
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.vertices()
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.iter()
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.map(|vertex| vertex.texture_coordinates.into())
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.collect();
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let texture_names = model.textures();
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let geometries = model
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.meshes()
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.map(|mesh| {
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let indices = Indices::U32(
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let indices = Indices::U32(
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model
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mesh.vertex_strip_indices()
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.vertex_strip_indices()
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.flat_map(|strip| strip.map(|index| index as u32))
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.flat_map(|strip| strip.map(|index| index as u32))
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.collect(),
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.collect(),
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);
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);
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CpuMesh {
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CpuMesh {
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positions: Positions::F32(positions),
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positions: Positions::F32(positions.clone()),
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normals: Some(normals),
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normals: Some(normals.clone()),
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uvs: Some(uvs.clone()),
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material_name: Some(
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texture_names
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.get(mesh.material_index() as usize)
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.expect("texture out of bounds")
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.name
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.clone(),
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),
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indices,
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indices,
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..Default::default()
|
..Default::default()
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}
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}
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})
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.collect();
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let materials = model
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.textures()
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.iter()
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.map(|texture| {
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let dirs = model.texture_directories();
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match load_texture(&texture.name, dirs, loader) {
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Ok(texture) => CpuMaterial {
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albedo: Color::default(),
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name: texture.name.clone(),
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albedo_texture: Some(texture),
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|
..Default::default()
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},
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|
Err(e) => {
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|
error!("{:#}", e);
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|
CpuMaterial {
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albedo: Color {
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|
r: 255,
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|
g: 0,
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|
b: 255,
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a: 255,
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},
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name: texture.name.clone(),
|
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|
..Default::default()
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|
}
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|
}
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|
}
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|
})
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|
.collect();
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|
|
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|
CpuModel {
|
||||||
|
materials,
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|
geometries,
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|
}
|
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|
}
|
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|
|
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|
fn load_texture(name: &str, dirs: &[String], loader: &Loader) -> Result<CpuTexture, Error> {
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|
let dirs = dirs
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|
.iter()
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|
.map(|dir| format!("materials/{}", dir))
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|
.collect::<Vec<_>>();
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|
let path = format!("{}.vtf", name);
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|
let mut raw = loader.load_from_paths(&path, &dirs)?;
|
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|
let vtf = VTF::read(&mut raw)?;
|
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|
let image = vtf.highres_image.decode(0)?;
|
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|
Ok(CpuTexture {
|
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|
name: name.into(),
|
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|
data: TextureData::RgbaU8(image.into_rgba8().pixels().map(|pixel| pixel.0).collect()),
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|
height: vtf.header.height as u32,
|
||||||
|
width: vtf.header.width as u32,
|
||||||
|
..CpuTexture::default()
|
||||||
|
})
|
||||||
}
|
}
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65
src/lib.rs
65
src/lib.rs
|
|
@ -6,6 +6,7 @@ pub mod vtx;
|
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pub mod vvd;
|
pub mod vvd;
|
||||||
|
|
||||||
pub use crate::mdl::Mdl;
|
pub use crate::mdl::Mdl;
|
||||||
|
use crate::mdl::TextureInfo;
|
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pub use crate::vtx::Vtx;
|
pub use crate::vtx::Vtx;
|
||||||
use crate::vvd::Vertex;
|
use crate::vvd::Vertex;
|
||||||
pub use crate::vvd::Vvd;
|
pub use crate::vvd::Vvd;
|
||||||
|
|
@ -37,6 +38,44 @@ impl Model {
|
||||||
&self.vvd.vertices
|
&self.vvd.vertices
|
||||||
}
|
}
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|
|
||||||
|
pub fn texture_directories(&self) -> &[String] {
|
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|
&self.mdl.texture_paths
|
||||||
|
}
|
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|
|
||||||
|
pub fn textures(&self) -> &[TextureInfo] {
|
||||||
|
&self.mdl.textures
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn meshes(&self) -> impl Iterator<Item = Mesh> {
|
||||||
|
let mdl_meshes = self
|
||||||
|
.mdl
|
||||||
|
.body_parts
|
||||||
|
.iter()
|
||||||
|
.flat_map(|part| part.models.iter())
|
||||||
|
.flat_map(|model| {
|
||||||
|
model
|
||||||
|
.meshes
|
||||||
|
.iter()
|
||||||
|
.map(|mesh| (mesh, model.vertex_offset as usize))
|
||||||
|
});
|
||||||
|
|
||||||
|
let vtx_meshes = self
|
||||||
|
.vtx
|
||||||
|
.body_parts
|
||||||
|
.iter()
|
||||||
|
.flat_map(|part| part.models.iter())
|
||||||
|
.flat_map(|model| model.lods.first())
|
||||||
|
.flat_map(|lod| lod.meshes.iter());
|
||||||
|
|
||||||
|
mdl_meshes
|
||||||
|
.zip(vtx_meshes)
|
||||||
|
.map(|((mdl, model_vertex_offset), vtx)| Mesh {
|
||||||
|
model_vertex_offset,
|
||||||
|
mdl,
|
||||||
|
vtx,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
pub fn vertex_strip_indices(&self) -> impl Iterator<Item = impl Iterator<Item = usize> + '_> {
|
pub fn vertex_strip_indices(&self) -> impl Iterator<Item = impl Iterator<Item = usize> + '_> {
|
||||||
let mesh_vertex_offsets = self
|
let mesh_vertex_offsets = self
|
||||||
.mdl
|
.mdl
|
||||||
|
|
@ -81,6 +120,32 @@ impl Model {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub struct Mesh<'a> {
|
||||||
|
model_vertex_offset: usize,
|
||||||
|
mdl: &'a mdl::Mesh,
|
||||||
|
vtx: &'a vtx::Mesh,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Mesh<'a> {
|
||||||
|
pub fn vertex_strip_indices(&self) -> impl Iterator<Item = impl Iterator<Item = usize> + '_> {
|
||||||
|
let mdl_offset = self.mdl.vertex_offset as usize + self.model_vertex_offset;
|
||||||
|
self.vtx.strip_groups.iter().flat_map(move |strip_group| {
|
||||||
|
let group_indices = &strip_group.indices;
|
||||||
|
let vertices = &strip_group.vertices;
|
||||||
|
strip_group.strips.iter().map(move |strip| {
|
||||||
|
strip
|
||||||
|
.indices()
|
||||||
|
.map(move |index| group_indices[index] as usize)
|
||||||
|
.map(move |index| vertices[index].original_mesh_vertex_id as usize + mdl_offset)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn material_index(&self) -> i32 {
|
||||||
|
self.mdl.material
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn read_indexes<I: Iterator<Item = usize> + 'static, T: Readable>(
|
fn read_indexes<I: Iterator<Item = usize> + 'static, T: Readable>(
|
||||||
indexes: I,
|
indexes: I,
|
||||||
data: &[u8],
|
data: &[u8],
|
||||||
|
|
|
||||||
|
|
@ -29,10 +29,12 @@ impl Mdl {
|
||||||
.collect::<Result<Vec<TextureInfo>>>()?;
|
.collect::<Result<Vec<TextureInfo>>>()?;
|
||||||
let texture_dirs_indexes =
|
let texture_dirs_indexes =
|
||||||
read_relative_iter(data, header.texture_dir_indexes()).collect::<Result<Vec<u32>>>()?;
|
read_relative_iter(data, header.texture_dir_indexes()).collect::<Result<Vec<u32>>>()?;
|
||||||
let texture_paths = read_relative::<String, _>(
|
let texture_paths = read_relative_iter::<String, _>(
|
||||||
data,
|
data,
|
||||||
texture_dirs_indexes.into_iter().map(|index| index as usize),
|
texture_dirs_indexes.into_iter().map(|index| index as usize),
|
||||||
)?;
|
)
|
||||||
|
.map(|path| path.map(|path| path.replace('\\', "/")))
|
||||||
|
.collect::<Result<Vec<_>>>()?;
|
||||||
|
|
||||||
let bones = read_indexes(header.bone_indexes(), data).collect::<Result<_>>()?;
|
let bones = read_indexes(header.bone_indexes(), data).collect::<Result<_>>()?;
|
||||||
Ok(Mdl {
|
Ok(Mdl {
|
||||||
|
|
@ -98,6 +100,7 @@ impl ReadRelative for Model {
|
||||||
|
|
||||||
#[derive(Debug, Clone)]
|
#[derive(Debug, Clone)]
|
||||||
pub struct Mesh {
|
pub struct Mesh {
|
||||||
|
pub material: i32,
|
||||||
pub vertex_offset: i32,
|
pub vertex_offset: i32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -106,6 +109,7 @@ impl ReadRelative for Mesh {
|
||||||
|
|
||||||
fn read(_data: &[u8], header: Self::Header) -> Result<Self> {
|
fn read(_data: &[u8], header: Self::Header) -> Result<Self> {
|
||||||
Ok(Mesh {
|
Ok(Mesh {
|
||||||
|
material: header.material,
|
||||||
vertex_offset: header.vertex_index,
|
vertex_offset: header.vertex_index,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
@ -121,7 +125,7 @@ impl ReadRelative for TextureInfo {
|
||||||
|
|
||||||
fn read(data: &[u8], header: Self::Header) -> Result<Self> {
|
fn read(data: &[u8], header: Self::Header) -> Result<Self> {
|
||||||
Ok(TextureInfo {
|
Ok(TextureInfo {
|
||||||
name: String::read(&data[header.name_index as usize..], ())?,
|
name: String::read(&data[header.name_index as usize..], ())?.replace('\\', "/"),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -124,7 +124,7 @@ pub struct ModelVertexData {
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub struct MeshHeader {
|
pub struct MeshHeader {
|
||||||
material: i32,
|
pub material: i32,
|
||||||
model_index: i32,
|
model_index: i32,
|
||||||
vertex_count: i32,
|
vertex_count: i32,
|
||||||
pub vertex_index: i32,
|
pub vertex_index: i32,
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue