update vdf and special case eye textures for now

This commit is contained in:
Robin Appelman 2023-12-11 20:34:13 +01:00
commit 9e2ca40d29
4 changed files with 237 additions and 80 deletions

View file

@ -1,6 +1,8 @@
mod loader;
mod material;
use crate::loader::{LoadError, Loader};
use crate::material::load_material_fallback;
use std::env::args_os;
use std::fs;
use std::path::{Path, PathBuf};
@ -11,10 +13,9 @@ use vmdl::mdl::Mdl;
use vmdl::vtx::Vtx;
use vmdl::vvd::Vvd;
use vmdl::{Model, Vector};
use vtf::vtf::VTF;
#[derive(Debug, Error)]
enum Error {
pub enum Error {
#[error(transparent)]
Three(#[from] Box<dyn std::error::Error>),
#[error(transparent)]
@ -27,6 +28,8 @@ enum Error {
Loader(#[from] LoadError),
#[error(transparent)]
Vtf(#[from] vtf::Error),
#[error("{0}")]
Other(&'static str),
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
@ -306,30 +309,7 @@ fn model_to_model(model: &Model, loader: &Loader, skin: usize) -> CpuModel {
let materials = model
.textures()
.iter()
.map(|texture| {
let dirs = model.texture_directories();
match load_texture(&texture.name, dirs, loader) {
Ok(texture) => CpuMaterial {
albedo: Color::default(),
name: texture.name.clone(),
albedo_texture: Some(texture),
..Default::default()
},
Err(e) => {
error!("{:#}", e);
CpuMaterial {
albedo: Color {
r: 255,
g: 0,
b: 255,
a: 255,
},
name: texture.name.clone(),
..Default::default()
}
}
}
})
.map(|texture| load_material_fallback(&texture.name, model.texture_directories(), loader))
.collect();
CpuModel {
@ -337,21 +317,3 @@ fn model_to_model(model: &Model, loader: &Loader, skin: usize) -> CpuModel {
geometries,
}
}
fn load_texture(name: &str, dirs: &[String], loader: &Loader) -> Result<CpuTexture, Error> {
let dirs = dirs
.iter()
.map(|dir| format!("materials/{}", dir))
.collect::<Vec<_>>();
let path = format!("{}.vtf", name);
let mut raw = loader.load_from_paths(&path, &dirs)?;
let vtf = VTF::read(&mut raw)?;
let image = vtf.highres_image.decode(0)?;
Ok(CpuTexture {
name: name.into(),
data: TextureData::RgbaU8(image.into_rgba8().pixels().map(|pixel| pixel.0).collect()),
height: vtf.header.height as u32,
width: vtf.header.width as u32,
..CpuTexture::default()
})
}

158
examples/view/material.rs Normal file
View file

@ -0,0 +1,158 @@
use crate::loader::Loader;
use crate::Error;
use steamy_vdf::{Entry, Table};
use three_d::{Color, CpuMaterial, CpuTexture, TextureData};
use tracing::error;
use vtf::vtf::VTF;
pub fn load_material_fallback(name: &str, search_dirs: &[String], loader: &Loader) -> CpuMaterial {
match load_material(name, search_dirs, loader) {
Ok(material) => material,
Err(e) => {
error!(
material = name,
error = ?e,
"failed to load material, falling back"
);
CpuMaterial {
albedo: Color {
r: 255,
g: 0,
b: 255,
a: 255,
},
name: name.into(),
..Default::default()
}
}
}
}
pub fn load_material(
name: &str,
search_dirs: &[String],
loader: &Loader,
) -> Result<CpuMaterial, Error> {
let dirs = search_dirs
.iter()
.map(|dir| {
format!(
"materials/{}",
dir.to_ascii_lowercase().trim_start_matches("/")
)
})
.collect::<Vec<_>>();
let path = format!("{}.vmt", name.to_ascii_lowercase().trim_end_matches(".vmt"));
let raw = loader.load_from_paths(&path, &dirs)?;
let vmt = parse_vdf(raw)?;
let vmt = resolve_vmt_patch(vmt, loader)?;
let material_type = vmt
.keys()
.next()
.ok_or(Error::Other("empty vmt"))?
.to_ascii_lowercase();
if material_type == "water" {
return Ok(CpuMaterial {
albedo: Color {
r: 82,
g: 180,
b: 217,
a: 128,
},
name: name.into(),
..Default::default()
});
}
let table = vmt
.values()
.next()
.ok_or(Error::Other("empty vmt"))?
.as_table()
.ok_or(Error::Other("vmt not a table"))?;
let base_texture = table
.iter()
.find_map(|(key, value)| (key.to_ascii_lowercase() == "$basetexture").then_some(value))
.or_else(|| {
table
.iter()
.find_map(|(key, value)| (key.to_ascii_lowercase() == "eyes_dx8").then_some(value))
.and_then(|eyes| eyes.as_table())
.and_then(|eyes| {
eyes.iter().find_map(|(key, value)| {
(key.to_ascii_lowercase() == "$basetexture").then_some(value)
})
})
})
.ok_or(Error::Other("no $basetexture"))?
.as_value()
.ok_or(Error::Other("$basetexture not a value"))?
.to_string()
.to_ascii_lowercase()
.replace('\\', "/")
.replace('\t', "/t");
let texture = load_texture(base_texture.as_str(), loader)?;
Ok(CpuMaterial {
name: name.into(),
albedo: Color::WHITE,
albedo_texture: Some(texture),
..CpuMaterial::default()
})
}
fn parse_vdf(bytes: Vec<u8>) -> Result<Table, Error> {
let mut reader = steamy_vdf::Reader::from(bytes.as_slice());
Table::load(&mut reader).map_err(|e| {
println!("{}", String::from_utf8_lossy(&bytes));
error!(
source = String::from_utf8_lossy(&bytes).to_string(),
error = ?e,
"failed to parse vmt"
);
Error::Other("failed to parse vdf")
})
}
fn load_texture(name: &str, loader: &Loader) -> Result<CpuTexture, Error> {
let path = format!(
"materials/{}.vtf",
name.trim_end_matches(".vtf").trim_start_matches("/")
);
let mut raw = loader.load(&path)?;
let vtf = VTF::read(&mut raw)?;
let image = vtf.highres_image.decode(0)?;
Ok(CpuTexture {
name: name.into(),
data: TextureData::RgbaU8(image.into_rgba8().pixels().map(|pixel| pixel.0).collect()),
height: vtf.header.height as u32,
width: vtf.header.width as u32,
..CpuTexture::default()
})
}
fn resolve_vmt_patch(vmt: Table, loader: &Loader) -> Result<Table, Error> {
if vmt.len() != 1 {
panic!("vmt with more than 1 item?");
}
if let Some(Entry::Table(patch)) = vmt.get("patch") {
let include = patch
.get("include")
.expect("no include in patch")
.as_value()
.expect("include is not a value")
.to_string();
let _replace = patch
.get("replace")
.expect("no replace in patch")
.as_table()
.expect("replace is not a table");
let included_raw = loader.load(&include.to_ascii_lowercase())?;
// todo actually patch
parse_vdf(included_raw)
} else {
Ok(vmt)
}
}