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https://codeberg.org/icewind/vmdl.git
synced 2026-06-04 00:54:14 +02:00
update vdf and special case eye textures for now
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parent
d7b0692711
commit
9e2ca40d29
4 changed files with 237 additions and 80 deletions
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@ -1,6 +1,8 @@
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mod loader;
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mod material;
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use crate::loader::{LoadError, Loader};
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use crate::material::load_material_fallback;
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use std::env::args_os;
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use std::fs;
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use std::path::{Path, PathBuf};
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@ -11,10 +13,9 @@ use vmdl::mdl::Mdl;
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use vmdl::vtx::Vtx;
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use vmdl::vvd::Vvd;
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use vmdl::{Model, Vector};
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use vtf::vtf::VTF;
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#[derive(Debug, Error)]
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enum Error {
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pub enum Error {
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#[error(transparent)]
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Three(#[from] Box<dyn std::error::Error>),
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#[error(transparent)]
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@ -27,6 +28,8 @@ enum Error {
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Loader(#[from] LoadError),
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#[error(transparent)]
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Vtf(#[from] vtf::Error),
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#[error("{0}")]
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Other(&'static str),
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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@ -306,30 +309,7 @@ fn model_to_model(model: &Model, loader: &Loader, skin: usize) -> CpuModel {
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let materials = model
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.textures()
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.iter()
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.map(|texture| {
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let dirs = model.texture_directories();
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match load_texture(&texture.name, dirs, loader) {
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Ok(texture) => CpuMaterial {
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albedo: Color::default(),
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name: texture.name.clone(),
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albedo_texture: Some(texture),
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..Default::default()
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},
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Err(e) => {
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error!("{:#}", e);
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CpuMaterial {
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albedo: Color {
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r: 255,
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g: 0,
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b: 255,
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a: 255,
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},
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name: texture.name.clone(),
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..Default::default()
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}
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}
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}
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})
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.map(|texture| load_material_fallback(&texture.name, model.texture_directories(), loader))
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.collect();
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CpuModel {
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@ -337,21 +317,3 @@ fn model_to_model(model: &Model, loader: &Loader, skin: usize) -> CpuModel {
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geometries,
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}
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}
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fn load_texture(name: &str, dirs: &[String], loader: &Loader) -> Result<CpuTexture, Error> {
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let dirs = dirs
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.iter()
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.map(|dir| format!("materials/{}", dir))
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.collect::<Vec<_>>();
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let path = format!("{}.vtf", name);
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let mut raw = loader.load_from_paths(&path, &dirs)?;
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let vtf = VTF::read(&mut raw)?;
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let image = vtf.highres_image.decode(0)?;
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Ok(CpuTexture {
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name: name.into(),
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data: TextureData::RgbaU8(image.into_rgba8().pixels().map(|pixel| pixel.0).collect()),
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height: vtf.header.height as u32,
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width: vtf.header.width as u32,
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..CpuTexture::default()
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})
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}
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