gltf: per mesh primitive

This commit is contained in:
Robin Appelman 2023-12-16 22:21:58 +01:00
commit a45ce6dfb9
5 changed files with 253 additions and 152 deletions

View file

@ -1,14 +1,202 @@
use crate::Vertex;
use bytemuck::{offset_of, Pod, Zeroable};
use gltf_json::accessor::{ComponentType, GenericComponentType, Type};
use gltf_json::buffer::{Target, View};
use gltf_json::mesh::{Mode, Primitive, Semantic};
use gltf_json::validation::Checked::Valid;
use gltf_json::{Accessor, Index, Mesh, Value};
use std::mem::size_of;
use vmdl::Model;
pub fn model_to_vertices(model: &Model) -> Vec<Vertex> {
model
.meshes()
.flat_map(|mesh| mesh.vertices())
.map(|vertex| Vertex {
#[derive(Copy, Clone, Debug, Default, Zeroable, Pod)]
#[repr(C)]
pub struct Vertex {
position: [f32; 3],
normal: [f32; 3],
uv: [f32; 2],
}
impl From<&vmdl::vvd::Vertex> for Vertex {
fn from(vertex: &vmdl::vvd::Vertex) -> Self {
Vertex {
position: vertex.position.into(),
uv: vertex.texture_coordinates.into(),
normal: vertex.normal.into(),
})
.collect()
}
}
}
fn push_vertices(
buffer: &mut Vec<u8>,
views: &mut Vec<View>,
accessors: &mut Vec<Accessor>,
model: &Model,
) {
let start = buffer.len() as u32;
let view_start = views.len() as u32;
let vertex_count = model.vertices().len() as u32;
let (min, max) = model.bounding_box();
let min = <[f32; 3]>::from(min);
let max = <[f32; 3]>::from(max);
let vertex_data = model
.vertices()
.iter()
.map(Vertex::from)
.flat_map(bytemuck::cast::<_, [u8; size_of::<Vertex>()]>);
buffer.extend(vertex_data);
let vertex_buffer_view = View {
buffer: Index::new(0),
byte_length: buffer.len() as u32 - start,
byte_offset: Some(start),
byte_stride: Some(size_of::<Vertex>() as u32),
extensions: Default::default(),
extras: Default::default(),
name: None,
target: Some(Valid(Target::ArrayBuffer)),
};
views.push(vertex_buffer_view);
let positions = Accessor {
buffer_view: Some(Index::new(view_start)),
byte_offset: Some(offset_of!(Vertex, position) as u32),
count: vertex_count,
component_type: Valid(GenericComponentType(ComponentType::F32)),
extensions: Default::default(),
extras: Default::default(),
type_: Valid(Type::Vec3),
min: Some(Value::from(Vec::from(min))),
max: Some(Value::from(Vec::from(max))),
name: None,
normalized: false,
sparse: None,
};
let uvs = Accessor {
buffer_view: Some(Index::new(view_start)),
byte_offset: Some(offset_of!(Vertex, uv) as u32),
count: vertex_count,
component_type: Valid(GenericComponentType(ComponentType::F32)),
extensions: Default::default(),
extras: Default::default(),
type_: Valid(Type::Vec2),
min: None,
max: None,
name: None,
normalized: false,
sparse: None,
};
let normals = Accessor {
buffer_view: Some(Index::new(view_start)),
byte_offset: Some(offset_of!(Vertex, normal) as u32),
count: vertex_count,
component_type: Valid(GenericComponentType(ComponentType::F32)),
extensions: Default::default(),
extras: Default::default(),
type_: Valid(Type::Vec3),
min: None,
max: None,
name: None,
normalized: false,
sparse: None,
};
accessors.extend([positions, uvs, normals]);
}
pub fn push_model(
buffer: &mut Vec<u8>,
views: &mut Vec<View>,
accessors: &mut Vec<Accessor>,
model: &Model,
) -> Mesh {
let accessor_start = accessors.len() as u32;
push_vertices(buffer, views, accessors, model);
let primitives = model
.meshes()
.map(|mesh| push_primitive(buffer, views, accessors, &mesh, accessor_start))
.collect();
Mesh {
extensions: Default::default(),
extras: Default::default(),
name: Some(model.name().into()),
primitives,
weights: None,
}
}
pub fn push_primitive(
buffer: &mut Vec<u8>,
views: &mut Vec<View>,
accessors: &mut Vec<Accessor>,
mesh: &vmdl::Mesh,
vertex_accessor_start: u32,
) -> Primitive {
let buffer_start = buffer.len() as u32;
let view_start = views.len() as u32;
let accessor_start = accessors.len() as u32;
buffer.extend(
mesh.vertex_strip_indices()
.flatten()
.flat_map(|index| (index as u32).to_le_bytes()),
);
let byte_length = buffer.len() as u32 - buffer_start;
let view = View {
buffer: Index::new(0),
byte_length,
byte_offset: Some(buffer_start),
byte_stride: Some(size_of::<u32>() as u32),
extensions: Default::default(),
extras: Default::default(),
name: None,
target: Some(Valid(Target::ArrayBuffer)),
};
views.push(view);
let accessor = Accessor {
buffer_view: Some(Index::new(view_start)),
byte_offset: Some(0),
count: byte_length / size_of::<u32>() as u32,
component_type: Valid(GenericComponentType(ComponentType::U32)),
extensions: Default::default(),
extras: Default::default(),
type_: Valid(Type::Scalar),
min: None,
max: None,
name: None,
normalized: false,
sparse: None,
};
accessors.push(accessor);
Primitive {
attributes: {
let mut map = std::collections::BTreeMap::new();
map.insert(
Valid(Semantic::Positions),
Index::new(vertex_accessor_start),
);
map.insert(
Valid(Semantic::TexCoords(0)),
Index::new(vertex_accessor_start + 1),
);
map.insert(
Valid(Semantic::Normals),
Index::new(vertex_accessor_start + 2),
);
map
},
extensions: Default::default(),
extras: Default::default(),
indices: Some(Index::new(accessor_start)),
material: None,
mode: Valid(Mode::Triangles),
targets: None,
}
}

View file

@ -4,11 +4,11 @@ mod loader;
use gltf_json as json;
use std::{fs, mem};
use std::fs;
use crate::convert::model_to_vertices;
use crate::convert::push_model;
pub use error::Error;
use json::validation::Checked::Valid;
use gltf_json::Index;
use std::borrow::Cow;
use std::env::args_os;
use std::io::Write;
@ -24,53 +24,41 @@ enum Output {
Binary,
}
#[derive(Copy, Clone, Debug)]
#[repr(C)]
pub struct Vertex {
position: [f32; 3],
uv: [f32; 2],
normal: [f32; 3],
}
/// Calculate bounding coordinates of a list of vertices, used for the clipping distance of the model
fn bounding_coords(points: &[Vertex]) -> ([f32; 3], [f32; 3]) {
let mut min = [f32::MAX, f32::MAX, f32::MAX];
let mut max = [f32::MIN, f32::MIN, f32::MIN];
for point in points {
let p = point.position;
for i in 0..3 {
min[i] = f32::min(min[i], p[i]);
max[i] = f32::max(max[i], p[i]);
}
}
(min, max)
}
fn align_to_multiple_of_four(n: &mut u32) {
*n = (*n + 3) & !3;
}
fn to_padded_byte_vector<T>(vec: Vec<T>) -> Vec<u8> {
let byte_length = vec.len() * mem::size_of::<T>();
let byte_capacity = vec.capacity() * mem::size_of::<T>();
let alloc = vec.into_boxed_slice();
let ptr = Box::<[T]>::into_raw(alloc) as *mut u8;
let mut new_vec = unsafe { Vec::from_raw_parts(ptr, byte_length, byte_capacity) };
while new_vec.len() % 4 != 0 {
new_vec.push(0); // pad to multiple of four bytes
fn pad_byte_vector(mut vec: Vec<u8>) -> Vec<u8> {
while vec.len() % 4 != 0 {
vec.push(0); // pad to multiple of four bytes
}
new_vec
vec
}
fn export(model: Model, output: Output) {
let vertices = model_to_vertices(&model);
let mut buffer = Vec::new();
let mut views = Vec::new();
let mut accessors = Vec::new();
let (min, max) = bounding_coords(&vertices);
let mesh = push_model(&mut buffer, &mut views, &mut accessors, &model);
let buffer_length = (vertices.len() * mem::size_of::<Vertex>()) as u32;
let buffer = json::Buffer {
byte_length: buffer_length,
let node = json::Node {
camera: None,
children: None,
extensions: Default::default(),
extras: Default::default(),
matrix: None,
mesh: Some(Index::new(0)),
name: None,
rotation: None,
scale: None,
translation: None,
skin: None,
weights: None,
};
let g_buffer = json::Buffer {
byte_length: buffer.len() as u32,
extensions: Default::default(),
extras: Default::default(),
name: None,
@ -80,118 +68,18 @@ fn export(model: Model, output: Output) {
None
},
};
let buffer_view = json::buffer::View {
buffer: json::Index::new(0),
byte_length: buffer.byte_length,
byte_offset: None,
byte_stride: Some(mem::size_of::<Vertex>() as u32),
extensions: Default::default(),
extras: Default::default(),
name: None,
target: Some(Valid(json::buffer::Target::ArrayBuffer)),
};
let positions = json::Accessor {
buffer_view: Some(json::Index::new(0)),
byte_offset: Some(0),
count: vertices.len() as u32,
component_type: Valid(json::accessor::GenericComponentType(
json::accessor::ComponentType::F32,
)),
extensions: Default::default(),
extras: Default::default(),
type_: Valid(json::accessor::Type::Vec3),
min: Some(json::Value::from(Vec::from(min))),
max: Some(json::Value::from(Vec::from(max))),
name: None,
normalized: false,
sparse: None,
};
let uvs = json::Accessor {
buffer_view: Some(json::Index::new(0)),
byte_offset: Some((3 * mem::size_of::<f32>()) as u32),
count: vertices.len() as u32,
component_type: Valid(json::accessor::GenericComponentType(
json::accessor::ComponentType::F32,
)),
extensions: Default::default(),
extras: Default::default(),
type_: Valid(json::accessor::Type::Vec3),
min: None,
max: None,
name: None,
normalized: false,
sparse: None,
};
let normals = json::Accessor {
buffer_view: Some(json::Index::new(0)),
byte_offset: Some((5 * mem::size_of::<f32>()) as u32),
count: vertices.len() as u32,
component_type: Valid(json::accessor::GenericComponentType(
json::accessor::ComponentType::F32,
)),
extensions: Default::default(),
extras: Default::default(),
type_: Valid(json::accessor::Type::Vec3),
min: None,
max: None,
name: None,
normalized: false,
sparse: None,
};
let primitive = json::mesh::Primitive {
attributes: {
let mut map = std::collections::BTreeMap::new();
map.insert(Valid(json::mesh::Semantic::Positions), json::Index::new(0));
map.insert(
Valid(json::mesh::Semantic::TexCoords(0)),
json::Index::new(1),
);
map.insert(Valid(json::mesh::Semantic::Normals), json::Index::new(2));
map
},
extensions: Default::default(),
extras: Default::default(),
indices: None,
material: None,
mode: Valid(json::mesh::Mode::Triangles),
targets: None,
};
let mesh = json::Mesh {
extensions: Default::default(),
extras: Default::default(),
name: None,
primitives: vec![primitive],
weights: None,
};
let node = json::Node {
camera: None,
children: None,
extensions: Default::default(),
extras: Default::default(),
matrix: None,
mesh: Some(json::Index::new(0)),
name: None,
rotation: None,
scale: None,
translation: None,
skin: None,
weights: None,
};
let root = json::Root {
accessors: vec![positions, uvs, normals],
buffers: vec![buffer],
buffer_views: vec![buffer_view],
accessors,
buffers: vec![g_buffer],
buffer_views: views,
meshes: vec![mesh],
nodes: vec![node],
scenes: vec![json::Scene {
extensions: Default::default(),
extras: Default::default(),
name: None,
nodes: vec![json::Index::new(0)],
nodes: vec![Index::new(0)],
}],
..Default::default()
};
@ -203,7 +91,7 @@ fn export(model: Model, output: Output) {
let writer = fs::File::create("triangle/triangle.gltf").expect("I/O error");
json::serialize::to_writer_pretty(writer, &root).expect("Serialization error");
let bin = to_padded_byte_vector(vertices);
let bin = pad_byte_vector(buffer);
let mut writer = fs::File::create("triangle/buffer0.bin").expect("I/O error");
writer.write_all(&bin).expect("I/O error");
}
@ -215,9 +103,9 @@ fn export(model: Model, output: Output) {
header: gltf::binary::Header {
magic: *b"glTF",
version: 2,
length: json_offset + buffer_length,
length: json_offset + buffer.len() as u32,
},
bin: Some(Cow::Owned(to_padded_byte_vector(vertices))),
bin: Some(Cow::Owned(pad_byte_vector(buffer))),
json: Cow::Owned(json_string.into_bytes()),
};
let writer = std::fs::File::create("output.glb").expect("I/O error");

View file

@ -87,6 +87,28 @@ impl Model {
vtx,
})
}
/// Calculate bounding coordinates of the model
pub fn bounding_box(&self) -> (Vector, Vector) {
let mut min = Vector::from([f32::MAX, f32::MAX, f32::MAX]);
let mut max = Vector::from([f32::MIN, f32::MIN, f32::MIN]);
for point in self.vertices() {
let p = point.position;
min.x = f32::min(min.x, p.x);
min.y = f32::min(min.y, p.y);
min.z = f32::min(min.z, p.z);
max.x = f32::max(max.x, p.x);
max.y = f32::max(max.y, p.y);
max.z = f32::max(max.z, p.z);
}
(min, max)
}
pub fn name(&self) -> &str {
self.mdl.name.as_str()
}
}
pub struct SkinTable<'a> {

View file

@ -15,6 +15,7 @@ type Result<T> = std::result::Result<T, ModelError>;
#[derive(Debug, Clone)]
pub struct Mdl {
pub name: FixedString<64>,
pub header: StudioHeader,
pub bones: Vec<Bone>,
pub body_parts: Vec<BodyPart>,
@ -26,6 +27,7 @@ pub struct Mdl {
impl Mdl {
pub fn read(data: &[u8]) -> Result<Self> {
let header = <StudioHeader as Readable>::read(data)?;
let name = header.name.try_into()?;
let mut textures = read_relative_iter(data, header.texture_indexes())
.collect::<Result<Vec<TextureInfo>>>()?;
let texture_dirs_indexes =
@ -44,6 +46,7 @@ impl Mdl {
let bones = read_indexes(header.bone_indexes(), data).collect::<Result<_>>()?;
Ok(Mdl {
name,
bones,
body_parts: header
.body_part_indexes()

View file

@ -130,7 +130,7 @@ impl From<RadianEuler> for Euler<Deg<f32>> {
}
/// Fixed length, null-terminated string
#[derive(Debug, Clone)]
#[derive(Debug, Clone, Default, Copy)]
pub struct FixedString<const LEN: usize>(ArrayString<LEN>);
impl<const LEN: usize> TryFrom<[u8; LEN]> for FixedString<LEN> {