mirror of
https://codeberg.org/icewind/vmdl.git
synced 2026-06-03 08:34:23 +02:00
bone transform wip
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parent
31fc82bbdb
commit
b731b7aab1
6 changed files with 67 additions and 23 deletions
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@ -17,14 +17,11 @@ fn main() -> Result<(), vmdl::ModelError> {
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let data = fs::read(path.with_extension("vvd"))?;
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let _vvd = Vvd::read(&data)?;
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let models = mdl
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.body_parts
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.iter()
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.flat_map(|part| part.models.iter())
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.flat_map(|model| model.meshes.iter())
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.map(|mesh| mesh.material)
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.collect::<Vec<_>>();
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dbg!(mdl.textures, models, mdl.skin_table);
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for bone in mdl.bones {
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dbg!(bone.flags);
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dbg!(bone.rot);
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dbg!(bone.quaternion);
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}
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// let model = Model::from_parts(mdl, vtx, vvd);
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// for strip in model.vertex_strips() {
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@ -45,7 +45,7 @@ fn main() -> Result<(), Error> {
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let mut camera = Camera::new_perspective(
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window.viewport(),
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vec3(2.0, 2.0, 5.0),
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vec3(2.0, 2.0, 2.0),
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vec3(0.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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degrees(90.0),
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@ -57,7 +57,6 @@ fn main() -> Result<(), Error> {
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let mut gui = three_d::GUI::new(&context);
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let loader = Loader::new().expect("loader");
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dbg!(&loader);
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let skin_count = source_model.skin_tables().count();
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let cpu_models = (0..skin_count).map(|skin| model_to_model(&source_model, &loader, skin));
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@ -232,21 +231,30 @@ fn main() -> Result<(), Error> {
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// 1 hammer unit is ~1.905cm
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const UNIT_SCALE: f32 = 1.0 / (1.905 * 100.0);
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pub fn map_coords<C: Into<Vec3>>(vec: C) -> Vec3 {
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let vec = vec.into();
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Vec3 {
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x: vec.y * UNIT_SCALE,
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y: vec.z * UNIT_SCALE,
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z: vec.x * UNIT_SCALE,
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}
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}
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fn model_to_model(model: &Model, loader: &Loader, skin: usize) -> CpuModel {
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let offset = model
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.vertices()
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.iter()
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.map(|vert| vert.position.y)
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.max_by(|a, b| a.total_cmp(b))
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.unwrap();
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let bounds = model.bounding_box();
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let offset = Vector {
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x: 0.0,
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y: -offset / 2.0,
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z: 0.0,
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x: -(bounds.1.x + bounds.0.x) / 2.0,
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y: -(bounds.1.y + bounds.0.y) / 2.0,
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z: -(bounds.1.z + bounds.0.z) / 2.0,
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};
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let skin = model.skin_tables().nth(skin).unwrap();
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let transforms = model
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.bones()
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.map(|bone| Mat4::from(cgmath::Quaternion::from(bone.rot)))
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.fold(Mat4::identity(), |a, b| a * b);
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let geometries = model
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.meshes()
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.map(|mesh| {
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@ -256,7 +264,8 @@ fn model_to_model(model: &Model, loader: &Loader, skin: usize) -> CpuModel {
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let positions: Vec<Vec3> = mesh
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.vertices()
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.map(|vertex| ((vertex.position + offset) * UNIT_SCALE * 10.0).into())
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.map(|vertex| map_coords(vertex.position + offset) * 10.0)
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.map(|vertex: Vec3| (transforms * vertex.extend(1.0)).truncate())
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.collect();
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let normals: Vec<Vec3> = mesh.vertices().map(|vertex| vertex.normal.into()).collect();
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let uvs: Vec<Vec2> = mesh
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