skin mapping wip

This commit is contained in:
Robin Appelman 2023-12-10 01:18:55 +01:00
commit ca8c16dca1
5 changed files with 36 additions and 11 deletions

View file

@ -46,6 +46,10 @@ impl Model {
&self.mdl.textures
}
pub fn skin_tables(&self) -> &[Vec<u16>] {
&self.mdl.skin_table
}
pub fn meshes(&self) -> impl Iterator<Item = Mesh> {
let mdl_meshes = self
.mdl

View file

@ -20,6 +20,7 @@ pub struct Mdl {
pub body_parts: Vec<BodyPart>,
pub textures: Vec<TextureInfo>,
pub texture_paths: Vec<String>,
pub skin_table: Vec<Vec<u16>>,
}
impl Mdl {
@ -36,6 +37,14 @@ impl Mdl {
.map(|path| path.map(|path| path.replace('\\', "/")))
.collect::<Result<Vec<_>>>()?;
let raw_skin_table = read_relative::<u16, _>(data, header.skin_reference_indexes())?;
let skin_table = raw_skin_table
.chunks(header.skin_reference_count as usize)
.map(|chunk| chunk.into())
.collect();
dbg!(raw_skin_table);
let bones = read_indexes(header.bone_indexes(), data).collect::<Result<_>>()?;
Ok(Mdl {
bones,
@ -52,6 +61,7 @@ impl Mdl {
.collect::<Result<_>>()?,
textures,
texture_paths,
skin_table,
header,
})
}

View file

@ -60,8 +60,8 @@ pub struct StudioHeader {
// Each skin-family assigns a texture-id to a skin location
pub skin_reference_count: i32,
pub skin_r_family_count: i32,
pub skin_reference_index: i32,
pub skin_family_count: i32,
pub skin_reference_offset: i32,
// mstudiobodyparts_t
body_part_count: i32,
@ -244,6 +244,14 @@ impl StudioHeader {
)
}
pub fn skin_reference_indexes(&self) -> impl Iterator<Item = usize> {
index_range(
self.skin_reference_offset,
self.skin_reference_count * self.skin_family_count,
size_of::<u16>(),
)
}
pub fn body_part_indexes(&self) -> impl Iterator<Item = usize> {
index_range(
self.body_part_offset,