skin mapping wip

This commit is contained in:
Robin Appelman 2023-12-10 01:18:55 +01:00
commit ca8c16dca1
5 changed files with 36 additions and 11 deletions

View file

@ -24,7 +24,7 @@ fn main() -> Result<(), vmdl::ModelError> {
.flat_map(|model| model.meshes.iter())
.map(|mesh| mesh.material)
.collect::<Vec<_>>();
dbg!(mdl.textures, models, mdl.texture_paths);
dbg!(mdl.textures, models, mdl.skin_table);
// let model = Model::from_parts(mdl, vtx, vvd);
// for strip in model.vertex_strips() {

View file

@ -276,10 +276,14 @@ fn model_to_model(model: &Model, loader: &Loader) -> CpuModel {
let uvs: Vec<Vec2> = model
.vertices()
.iter()
.map(|vertex| vertex.texture_coordinates.into())
.map(|vertex| Vec2 {
x: vertex.texture_coordinates[0],
y: vertex.texture_coordinates[1],
})
.collect();
let texture_names = model.textures();
let skin = dbg!(&model.skin_tables()[1]);
let geometries = model
.meshes()
@ -289,18 +293,17 @@ fn model_to_model(model: &Model, loader: &Loader) -> CpuModel {
.flat_map(|strip| strip.map(|index| index as u32))
.collect(),
);
let texture_index = skin[mesh.material_index() as usize] as usize;
CpuMesh {
positions: Positions::F32(positions.clone()),
normals: Some(normals.clone()),
uvs: Some(uvs.clone()),
material_name: Some(
texture_names
.get(mesh.material_index() as usize)
.expect("texture out of bounds")
.name
.clone(),
),
material_name: Some(dbg!(texture_names
.get(texture_index)
.expect("texture out of bounds")
.name
.clone())),
indices,
..Default::default()
}

View file

@ -46,6 +46,10 @@ impl Model {
&self.mdl.textures
}
pub fn skin_tables(&self) -> &[Vec<u16>] {
&self.mdl.skin_table
}
pub fn meshes(&self) -> impl Iterator<Item = Mesh> {
let mdl_meshes = self
.mdl

View file

@ -20,6 +20,7 @@ pub struct Mdl {
pub body_parts: Vec<BodyPart>,
pub textures: Vec<TextureInfo>,
pub texture_paths: Vec<String>,
pub skin_table: Vec<Vec<u16>>,
}
impl Mdl {
@ -36,6 +37,14 @@ impl Mdl {
.map(|path| path.map(|path| path.replace('\\', "/")))
.collect::<Result<Vec<_>>>()?;
let raw_skin_table = read_relative::<u16, _>(data, header.skin_reference_indexes())?;
let skin_table = raw_skin_table
.chunks(header.skin_reference_count as usize)
.map(|chunk| chunk.into())
.collect();
dbg!(raw_skin_table);
let bones = read_indexes(header.bone_indexes(), data).collect::<Result<_>>()?;
Ok(Mdl {
bones,
@ -52,6 +61,7 @@ impl Mdl {
.collect::<Result<_>>()?,
textures,
texture_paths,
skin_table,
header,
})
}

View file

@ -60,8 +60,8 @@ pub struct StudioHeader {
// Each skin-family assigns a texture-id to a skin location
pub skin_reference_count: i32,
pub skin_r_family_count: i32,
pub skin_reference_index: i32,
pub skin_family_count: i32,
pub skin_reference_offset: i32,
// mstudiobodyparts_t
body_part_count: i32,
@ -244,6 +244,14 @@ impl StudioHeader {
)
}
pub fn skin_reference_indexes(&self) -> impl Iterator<Item = usize> {
index_range(
self.skin_reference_offset,
self.skin_reference_count * self.skin_family_count,
size_of::<u16>(),
)
}
pub fn body_part_indexes(&self) -> impl Iterator<Item = usize> {
index_range(
self.body_part_offset,