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save texture search paths in TextureInfo
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parent
5b416d1497
commit
d7b0692711
1 changed files with 6 additions and 1 deletions
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@ -26,7 +26,7 @@ pub struct Mdl {
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impl Mdl {
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pub fn read(data: &[u8]) -> Result<Self> {
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let header = <StudioHeader as Readable>::read(data)?;
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let textures = read_relative_iter(data, header.texture_indexes())
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let mut textures = read_relative_iter(data, header.texture_indexes())
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.collect::<Result<Vec<TextureInfo>>>()?;
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let texture_dirs_indexes =
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read_relative_iter(data, header.texture_dir_indexes()).collect::<Result<Vec<u32>>>()?;
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@ -36,6 +36,9 @@ impl Mdl {
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)
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.map(|path| path.map(|path| path.replace('\\', "/")))
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.collect::<Result<Vec<_>>>()?;
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for texture in textures.iter_mut() {
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texture.search_paths = texture_paths.clone();
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}
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let skin_table = read_relative::<u16, _>(data, header.skin_reference_indexes())?;
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@ -122,6 +125,7 @@ impl ReadRelative for Mesh {
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#[derive(Debug, Clone)]
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pub struct TextureInfo {
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pub name: String,
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pub search_paths: Vec<String>,
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}
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impl ReadRelative for TextureInfo {
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@ -130,6 +134,7 @@ impl ReadRelative for TextureInfo {
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fn read(data: &[u8], header: Self::Header) -> Result<Self> {
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Ok(TextureInfo {
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name: String::read(&data[header.name_index as usize..], ())?.replace('\\', "/"),
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search_paths: Vec::new(),
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})
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}
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}
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