WorldVertexTransition

This commit is contained in:
Robin Appelman 2023-12-18 20:19:02 +01:00
commit 7cbbad871d
5 changed files with 152 additions and 1 deletions

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@ -0,0 +1,10 @@
"WorldVertexTransition"
{
"$basetexture" "cp_mountainlab/nature/rockwall001"
"$basetexture2" "cp_mountainlab/nature/grass001"
"$blendmodulatetexture" "nature/grass_blendmask"
"$bumpmap" "nature/rockwall009_height-ssbump"
"$ssbump" "1"
"%keywords" "tf"
"$surfaceprop" "dirt"
}

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@ -6,6 +6,7 @@ use vmt_parser::from_str;
#[test_case("tests/data/concretefloor003.vmt")]
#[test_case("tests/data/mvm_backpack.vmt")]
#[test_case("tests/data/water_murky.vmt")]
#[test_case("tests/data/blendrocktograss002.vmt")]
fn test_serde(path: &str) {
let raw = read_to_string(path).unwrap();
match from_str(&raw) {

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@ -0,0 +1,35 @@
---
source: tests/parse.rs
expression: result
---
worldvertextransition(WorldVertexTransitionMaterial(
r#$basetexture: "cp_mountainlab/nature/rockwall001",
r#$basetexture2: "cp_mountainlab/nature/grass001",
r#$blendmodulatetexture: Some("nature/grass_blendmask"),
r#$decal: false,
r#$detail: None,
r#$surfaceprop: Some("dirt"),
r#$basetexturetransform: "center 0.5 0.5 scale 1 1 rotate 0 translate 0 0",
r#$color: Vec3((1.0, 1.0, 1.0)),
r#$decalscale: 1.0,
r#$decalscale: Vec2((4.0, 4.0)),
r#$detailblendfactor: 1.0,
r#$detailblendmode: 1,
r#$modelmaterial: None,
r#$pointsamplemagfilter: false,
r#$seamless_scale: 1.0,
r#$alpha: 1.0,
r#$alphatest: false,
r#$distancealpha: false,
r#$nocull: false,
r#$translucent: false,
r#$bumpmap: Some("nature/rockwall009_height-ssbump"),
r#$bumpmap2: None,
r#$lightwarptexture: None,
r#$selfillum: false,
r#$ssbump: true,
r#$envmap: None,
r#$phong: false,
r#$nofog: false,
r#$ignorez: false,
))