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Make patch materials more flexible
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2 changed files with 12 additions and 4 deletions
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@ -16,6 +16,7 @@ pub struct ModulateMaterial {
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#[derive(Debug, Clone, Serialize, Deserialize, Default)]
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#[serde(rename_all = "snake_case")]
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#[allow(unused)]
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pub enum SpriteOrientation {
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ParallelUpright,
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#[default]
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