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fix prop names
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7 changed files with 7 additions and 7 deletions
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@ -28,7 +28,7 @@ pub struct LightMappedGenericMaterial {
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/// the number of units that each texel covers
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#[serde(rename = "$decalscale", default = "default_scale")]
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pub decal_scale: f32,
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#[serde(rename = "$decalscale", default = "default_detail_scale")]
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#[serde(rename = "$detailscale", default = "default_detail_scale")]
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/// Fits the detail texture onto the material the given number of times
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pub detail_scale: Vec2,
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/// Controls the amount that the detail texture affects the base texture. The precise use of this depends on the blend factor; in most cases it acts similarly to $alpha. A value of 0 usually makes the detail texture have no effect, whilst a value of 1 applies the full effect.
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@ -50,7 +50,7 @@ pub struct WaterMaterial {
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#[serde(rename = "$fogenable", default)]
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pub fog_enable: bool,
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/// Color of the water’s volumetric fog. Generally this value should match the color used in the bottom material.
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#[serde(rename = "$fogenable", default = "default_scale3")]
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#[serde(rename = "$fogcolor", default = "default_scale3")]
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pub fog_color: Vec3,
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/// Distance in units/inches from the eye at which water fog starts.
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#[serde(rename = "$fogstart", default)]
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@ -38,7 +38,7 @@ pub struct WorldVertexTransitionMaterial {
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/// the number of units that each texel covers
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#[serde(rename = "$decalscale", default = "default_scale")]
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pub decal_scale: f32,
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#[serde(rename = "$decalscale", default = "default_detail_scale")]
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#[serde(rename = "$detailscale", default = "default_detail_scale")]
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/// Fits the detail texture onto the material the given number of times
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pub detail_scale: Vec2,
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/// Controls the amount that the detail texture affects the base texture. The precise use of this depends on the blend factor; in most cases it acts similarly to $alpha. A value of 0 usually makes the detail texture have no effect, whilst a value of 1 applies the full effect.
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@ -12,7 +12,7 @@ worldvertextransition(WorldVertexTransitionMaterial(
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r#$basetexturetransform: "center 0.5 0.5 scale 1 1 rotate 0 translate 0 0",
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r#$color: Vec3((1.0, 1.0, 1.0)),
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r#$decalscale: 1.0,
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r#$decalscale: Vec2((4.0, 4.0)),
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r#$detailscale: Vec2((4.0, 4.0)),
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r#$detailblendfactor: 1.0,
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r#$detailblendmode: 1,
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r#$modelmaterial: None,
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@ -10,7 +10,7 @@ lightmappedgeneric(LightMappedGenericMaterial(
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r#$basetexturetransform: "center 0.5 0.5 scale 1 1 rotate 0 translate 0 0",
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r#$color: Vec3((1.0, 1.0, 1.0)),
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r#$decalscale: 1.0,
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r#$decalscale: Vec2((4.0, 4.0)),
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r#$detailscale: Vec2((1.9, 1.9)),
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r#$detailblendfactor: 1.0,
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r#$detailblendmode: 0,
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r#$modelmaterial: None,
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@ -10,7 +10,7 @@ lightmappedgeneric(LightMappedGenericMaterial(
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r#$basetexturetransform: "center 0.5 0.5 scale 1 1 rotate 0 translate 0 0",
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r#$color: Vec3((1.0, 1.0, 1.0)),
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r#$decalscale: 1.0,
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r#$decalscale: Vec2((4.0, 4.0)),
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r#$detailscale: Vec2((1.9, 1.9)),
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r#$detailblendfactor: 1.0,
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r#$detailblendmode: 0,
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r#$modelmaterial: None,
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@ -14,7 +14,7 @@ water(WaterMaterial(
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r#$bumptransform: "center 0.5 0.5 scale 1 1 rotate 0 translate 0 0",
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r#$flashlighttint: 1.0,
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r#$fogenable: true,
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r#$fogenable: Vec3((1.0, 1.0, 1.0)),
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r#$fogcolor: Vec3((35.0, 32.0, 20.0)),
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r#$fogstart: 0.0,
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r#$fogend: 170.0,
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r#$lightmapwaterfog: false,
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