--- source: tests/parse.rs expression: result --- water(WaterMaterial( r#$basetexture: Some("swamp/water/water_murky"), r#$abovewater: true, r#$bottommaterial: Some("swamp/water/water_murky_beneath.vmt"), r#$underwaterover: None, r#$bumpmap: None, r#$normalmap: Some("water/tfwater001_normal"), r#$dudvframe: 0, r#$bumpframe: 0, r#$bumptransform: "center 0.5 0.5 scale 1 1 rotate 0 translate 0 0", r#$flashlighttint: 1.0, r#$fogenable: true, r#$fogcolor: Vec3((35.0, 32.0, 20.0)), r#$fogstart: 0.0, r#$fogend: 170.0, r#$lightmapwaterfog: false, ))