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mention manage_existing in readme
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@ -12,12 +12,14 @@ and install a tf2 server.
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This server is then destroyed when the stop schedule is reached.
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This server is then destroyed when the stop schedule is reached.
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As a failsafe against unexpected costs or destroying the wrong server, this program will not spawn any server
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As a failsafe against unexpected costs or destroying the wrong server, this program will not spawn any server
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if it already detects a running one and it will only destroy a server that was created by the program.
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if it already detects a running one, and it will only destroy a server that was created by the program.
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This does mean that if the program is (re-)started while a server is already active, the program will not
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This does mean that if the program is (re-)started while a server is already active, the program will not
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start and destroy any server because it can't be sure it should control the running server.
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start and destroy any server because it can't be sure it should control the running server.
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You'll need to manually destroy the existing server in that case.
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You'll need to manually destroy the existing server in that case.
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You can overwrite this behavior by setting `manage_existing = true` in your `config.toml`,
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## TODO
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## TODO
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- [ ] don't blindly kill server if there are players connected
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- [ ] don't blindly kill server if there are players connected
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