Update to latest proto definitions from SteamDatabase/Protobufs

From commit 085746bbf6b48d1b89b7a63e7876932793f4c08f
This commit is contained in:
TBK 2025-10-17 13:13:37 +02:00
commit 6d40b01547
No known key found for this signature in database
GPG key ID: 4F205025B48377EB
43 changed files with 14210 additions and 22031 deletions

View file

@ -7,7 +7,6 @@ enum ETEProtobufIds {
TE_BeamEntsId = 403;
TE_BeamPointsId = 404;
TE_BeamRingId = 405;
TE_BSPDecalId = 407;
TE_BubblesId = 408;
TE_BubbleTrailId = 409;
TE_DecalId = 410;
@ -24,8 +23,6 @@ enum ETEProtobufIds {
TE_LargeFunnelId = 421;
TE_SparksId = 422;
TE_PhysicsPropId = 423;
TE_PlayerDecalId = 424;
TE_ProjectedDecalId = 425;
TE_SmokeId = 426;
}
@ -75,14 +72,6 @@ message CMsgTEBeamRing {
optional uint32 endentity = 3;
}
message CMsgTEBSPDecal {
optional .CMsgVector origin = 1;
optional .CMsgVector normal = 2;
optional .CMsgVector saxis = 3;
optional int32 entity = 4 [default = -1];
optional uint32 index = 5;
}
message CMsgTEBubbles {
optional .CMsgVector mins = 1;
optional .CMsgVector maxs = 2;
@ -187,16 +176,16 @@ message CMsgTEBloodStream {
message CMsgTEExplosion {
optional .CMsgVector origin = 1;
optional uint32 framerate = 2;
optional uint32 flags = 3;
optional .CMsgVector normal = 4;
optional uint32 materialtype = 5;
optional uint32 radius = 6;
optional uint32 magnitude = 7;
optional float scale = 8;
optional bool affect_ragdolls = 9;
optional string effect_name = 10;
optional string sound_name = 10;
optional uint32 explosion_type = 11;
optional bool create_debris = 12;
optional .CMsgVector debris_origin = 13;
optional fixed32 debris_surfaceprop = 14;
}
message CMsgTEDust {
@ -234,19 +223,6 @@ message CMsgTEPhysicsProp {
optional int32 dmgtype = 13;
}
message CMsgTEPlayerDecal {
optional .CMsgVector origin = 1;
optional int32 player = 2 [default = -1];
optional int32 entity = 3 [default = -1];
}
message CMsgTEProjectedDecal {
optional .CMsgVector origin = 1;
optional .CMsgQAngle angles = 2;
optional uint32 index = 3;
optional float distance = 4;
}
message CMsgTESmoke {
optional .CMsgVector origin = 1;
optional float scale = 2;