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Update to latest proto definitions from SteamDatabase/Protobufs
From commit 085746bbf6b48d1b89b7a63e7876932793f4c08f
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43 changed files with 14210 additions and 22031 deletions
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@ -37,7 +37,6 @@ enum EBaseUserMessages {
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UM_AnimGraphUpdate = 149;
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UM_HapticsManagerPulse = 150;
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UM_HapticsManagerEffect = 151;
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UM_CommandQueueState = 152;
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UM_UpdateCssClasses = 153;
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UM_ServerFrameTime = 154;
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UM_LagCompensationError = 155;
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@ -108,6 +107,11 @@ enum PARTICLE_MESSAGE {
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GAME_PARTICLE_MANAGER_EVENT_CREATE_PHYSICS_SIM = 32;
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GAME_PARTICLE_MANAGER_EVENT_DESTROY_PHYSICS_SIM = 33;
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GAME_PARTICLE_MANAGER_EVENT_SET_VDATA = 34;
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GAME_PARTICLE_MANAGER_EVENT_SET_MATERIAL_OVERRIDE = 35;
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GAME_PARTICLE_MANAGER_EVENT_ADD_FAN = 36;
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GAME_PARTICLE_MANAGER_EVENT_UPDATE_FAN = 37;
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GAME_PARTICLE_MANAGER_EVENT_SET_CLUSTER_GROWTH = 38;
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GAME_PARTICLE_MANAGER_EVENT_REMOVE_FAN = 39;
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}
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enum EHapticPulseType {
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@ -338,6 +342,8 @@ message CUserMessageCameraTransition {
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}
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message CUserMsg_ParticleManager {
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option (maximum_size_bytes) = 4096;
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message ReleaseParticleIndex {
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}
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@ -351,6 +357,7 @@ message CUserMsg_ParticleManager {
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optional string control_point_configuration = 7;
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optional bool cluster = 8;
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optional float endcap_time = 9;
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optional .CMsgVector aggregation_position = 10;
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}
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message DestroyParticle {
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@ -532,6 +539,8 @@ message CUserMsg_ParticleManager {
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message CreatePhysicsSim {
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optional string prop_group_name = 1;
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optional bool use_high_quality_simulation = 2;
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optional uint32 max_particle_count = 3;
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}
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message DestroyPhysicsSim {
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@ -541,6 +550,50 @@ message CUserMsg_ParticleManager {
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optional string vdata_name = 1;
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}
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message SetMaterialOverride {
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optional string material_name = 1;
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optional bool include_children = 2;
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}
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message AddFan {
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optional bool active = 1;
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optional .CMsgVector bounds_mins = 2;
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optional .CMsgVector bounds_maxs = 3;
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optional .CMsgVector fan_origin = 4;
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optional .CMsgVector fan_origin_offset = 5;
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optional .CMsgVector fan_direction = 6;
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optional float force = 7;
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optional string fan_force_curve = 8;
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optional bool falloff = 9;
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optional bool pull_towards_point = 10;
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optional float curve_min_dist = 11;
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optional float curve_max_dist = 12;
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optional uint32 fan_type = 13;
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optional float cone_start_radius = 14;
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optional float cone_end_radius = 15;
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optional float cone_length = 16;
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optional uint32 entity_handle = 17 [default = 16777215];
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optional string attachment_name = 18;
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}
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message UpdateFan {
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optional bool active = 1;
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optional .CMsgVector fan_origin = 2;
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optional .CMsgVector fan_origin_offset = 3;
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optional .CMsgVector fan_direction = 4;
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optional float fan_ramp_ratio = 7;
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optional .CMsgVector bounds_mins = 5;
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optional .CMsgVector bounds_maxs = 6;
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}
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message RemoveFan {
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}
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message SetParticleClusterGrowth {
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optional float duration = 1;
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optional .CMsgVector origin = 2;
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}
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required .PARTICLE_MESSAGE type = 1 [default = GAME_PARTICLE_MANAGER_EVENT_CREATE];
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required uint32 index = 2;
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optional .CUserMsg_ParticleManager.ReleaseParticleIndex release_particle_index = 3;
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@ -577,6 +630,11 @@ message CUserMsg_ParticleManager {
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optional .CUserMsg_ParticleManager.CreatePhysicsSim create_physics_sim = 35;
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optional .CUserMsg_ParticleManager.DestroyPhysicsSim destroy_physics_sim = 36;
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optional .CUserMsg_ParticleManager.SetVData set_vdata = 37;
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optional .CUserMsg_ParticleManager.SetMaterialOverride set_material_override = 38;
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optional .CUserMsg_ParticleManager.AddFan add_fan = 39;
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optional .CUserMsg_ParticleManager.UpdateFan update_fan = 40;
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optional .CUserMsg_ParticleManager.SetParticleClusterGrowth set_particle_cluster_growth = 41;
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optional .CUserMsg_ParticleManager.RemoveFan remove_fan = 42;
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extensions 100 to 201;
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}
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@ -783,6 +841,13 @@ message CUserMessage_NotifyResponseFound {
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optional string response_value = 3;
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optional string response_concept = 4;
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repeated .CUserMessage_NotifyResponseFound.Criteria criteria = 5;
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repeated uint32 int_criteria_names = 6 [packed = true];
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repeated int32 int_criteria_values = 7 [packed = true];
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repeated uint32 float_criteria_names = 8 [packed = true];
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repeated float float_criteria_values = 9;
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repeated uint32 symbol_criteria_names = 10 [packed = true];
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repeated uint32 symbol_criteria_values = 11 [packed = true];
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optional int32 speak_result = 12;
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}
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message CUserMessage_PlayResponseConditional {
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@ -790,4 +855,6 @@ message CUserMessage_PlayResponseConditional {
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repeated int32 player_slots = 2;
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optional string response = 3;
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optional .CMsgVector ent_origin = 4;
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optional float pre_delay = 5;
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optional int32 mix_priority = 6;
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}
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