import "networkbasetypes.proto"; import "prediction_events.proto"; enum ECSPredictionEvents { CSPE_DamageTag = 1; CSPE_AddAimPunch = 3; } message CCSPredictionEvent_DamageTag { optional float flinch_mod_small = 1; optional float flinch_mod_large = 2; optional float friendly_fire_damage_reduction_ratio = 3; } message CCSPredictionEvent_AddAimPunch { optional .CMsgQAngle punch_angle = 1; optional uint32 when_tick = 2; optional float when_tick_frac = 3; }