import "steammessages_base.proto";

option optimize_for = SPEED;
option cc_generic_services = false;

message CMsgClientSiteInfo {
	optional uint64 site_id = 1;
	optional string site_name = 2;
	optional bool allow_cached_credentials = 3;
}

message CMsgClientSiteLicenseCheckout {
	optional uint32 appid = 1;
}

message CMsgClientSiteLicenseCheckoutResponse {
	optional int32 eresult = 1 [default = 2];
}

message CMsgClientSiteLicenseGetAvailableSeats {
	optional uint32 appid = 1;
}

message CMsgClientSiteLicenseGetAvailableSeatsResponse {
	optional int32 eresult = 1 [default = 2];
	optional uint32 seats = 2;
}

message CMsgClientSiteLicenseGetContentCacheInfo {
}

message CMsgClientSiteLicenseGetContentCacheInfoResponse {
	optional bool use_cache = 1;
	optional uint32 ipv4_address = 2;
	optional uint32 port_number = 3;
	optional uint32 p2p_group = 4;
	optional string ip_address = 5;
}
