import "steammessages_base.proto";
import "steammessages_unified_base.steamclient.proto";

option cc_generic_services = true;

message CGameNetworking_AllocateFakeIP_Request {
	optional uint32 app_id = 1;
	optional uint32 num_fake_ports = 2;
}

message CGameNetworking_AllocateFakeIP_Response {
	optional fixed32 fake_ip = 1;
	repeated uint32 fake_ports = 2;
}

message CGameNetworking_ReleaseFakeIP_Notification {
	optional uint32 app_id = 1;
	optional fixed32 fake_ip = 2;
	repeated uint32 fake_ports = 3;
}

service GameNetworking {
	rpc AllocateFakeIP (.CGameNetworking_AllocateFakeIP_Request) returns (.CGameNetworking_AllocateFakeIP_Response);
	rpc NotifyReleaseFakeIP (.CGameNetworking_ReleaseFakeIP_Notification) returns (.NoResponse);
}
