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initial import from steam-vent repo
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80
steam/protos/steammessages_clientserver_userstats.proto
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80
steam/protos/steammessages_clientserver_userstats.proto
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import "steammessages_base.proto";
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option optimize_for = SPEED;
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option cc_generic_services = false;
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message CMsgClientGetUserStats {
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optional fixed64 game_id = 1;
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optional uint32 crc_stats = 2;
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optional int32 schema_local_version = 3;
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optional fixed64 steam_id_for_user = 4;
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}
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message CMsgClientGetUserStatsResponse {
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message Stats {
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optional uint32 stat_id = 1;
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optional uint32 stat_value = 2;
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}
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message Achievement_Blocks {
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optional uint32 achievement_id = 1;
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repeated fixed32 unlock_time = 2;
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}
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optional fixed64 game_id = 1;
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optional int32 eresult = 2 [default = 2];
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optional uint32 crc_stats = 3;
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optional bytes schema = 4;
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repeated .CMsgClientGetUserStatsResponse.Stats stats = 5;
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repeated .CMsgClientGetUserStatsResponse.Achievement_Blocks achievement_blocks = 6;
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}
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message CMsgClientStoreUserStatsResponse {
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message Stats_Failed_Validation {
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optional uint32 stat_id = 1;
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optional uint32 reverted_stat_value = 2;
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}
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optional fixed64 game_id = 1;
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optional int32 eresult = 2 [default = 2];
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optional uint32 crc_stats = 3;
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repeated .CMsgClientStoreUserStatsResponse.Stats_Failed_Validation stats_failed_validation = 4;
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optional bool stats_out_of_date = 5;
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}
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message CMsgClientStoreUserStats2 {
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message Stats {
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optional uint32 stat_id = 1;
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optional uint32 stat_value = 2;
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}
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optional fixed64 game_id = 1;
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optional fixed64 settor_steam_id = 2;
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optional fixed64 settee_steam_id = 3;
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optional uint32 crc_stats = 4;
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optional bool explicit_reset = 5;
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repeated .CMsgClientStoreUserStats2.Stats stats = 6;
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}
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message CMsgClientStatsUpdated {
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message Updated_Stats {
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optional uint32 stat_id = 1;
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optional uint32 stat_value = 2;
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}
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optional fixed64 steam_id = 1;
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optional fixed64 game_id = 2;
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optional uint32 crc_stats = 3;
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repeated .CMsgClientStatsUpdated.Updated_Stats updated_stats = 4;
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}
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message CMsgClientStoreUserStats {
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message Stats_To_Store {
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optional uint32 stat_id = 1;
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optional uint32 stat_value = 2;
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}
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optional fixed64 game_id = 1;
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optional bool explicit_reset = 2;
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repeated .CMsgClientStoreUserStats.Stats_To_Store stats_to_store = 3;
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}
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