import "enums.proto"; import "steammessages_base.proto"; import "webuimessages_base.proto"; option optimize_for = SPEED; option cc_generic_services = true; message CHardwareUpdate_GetState_Request { } message CHardwareUpdate_GetState_Response { optional bool is_updater_supported = 1; optional bool has_seen_controllers = 2; } message CHardwareUpdate_StateChanged_Notification { } message CHardwareUpdate_CheckForUpdates_Request { } message CMsgAvailableHardwareUpdate { optional uint32 etype = 1; optional uint32 hardware_id = 2; optional string serial_number = 3; optional string current_ts = 4; optional string update_ts = 5; } message CHardwareUpdate_CheckForUpdates_Response { repeated .CMsgAvailableHardwareUpdate updates = 1; } message CHardwareUpdate_Update_Request { optional string serial_number = 1; } message CHardwareUpdate_Update_Response { } message CHardwareUpdate_UpdateProgress_Notification { optional int32 progress = 1; } message CHardwareUpdate_UpdateStateChanged_Notification { } service HardwareUpdate { option (webui_service_execution_site) = k_EClientExecutionSiteSteamUI; rpc GetState (.CHardwareUpdate_GetState_Request) returns (.CHardwareUpdate_GetState_Response); rpc NotifyStateChanged (.CHardwareUpdate_StateChanged_Notification) returns (.WebUINoResponse); rpc CheckForUpdates (.CHardwareUpdate_CheckForUpdates_Request) returns (.CHardwareUpdate_CheckForUpdates_Response); rpc Update (.CHardwareUpdate_Update_Request) returns (.CHardwareUpdate_Update_Response); rpc NotifyUpdateProgress (.CHardwareUpdate_UpdateProgress_Notification) returns (.WebUINoResponse); rpc NotifyUpdateStateChanged (.CHardwareUpdate_UpdateStateChanged_Notification) returns (.WebUINoResponse); }