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209 commits

Author SHA1 Message Date
8ee53bf92e better transcode test 2017-11-11 17:34:14 +01:00
c9c764aad0 fix writeVarInt when writing 128 2017-11-11 17:30:17 +01:00
7dba1babe7 Fix encoding of new voiceinit 2017-11-10 19:43:40 +01:00
8c29265bb2 fix handling of post pyro update demos v1.1.5 2017-10-24 23:12:18 +02:00
a5a1642782 encoder wip 2017-10-24 17:10:24 +02:00
5b2665bdc9 handle empty strings in string tables 2017-09-30 12:15:28 +02:00
6462480cbb sort props when encoding 2017-09-30 12:15:05 +02:00
2b0075736b Fix getting game event type 2017-09-30 12:14:34 +02:00
dd5833c77e fix writing empty string tables 2017-09-29 21:11:38 +02:00
6c45b4c109 more reliable game event value detection 2017-09-27 01:26:41 +02:00
171b5c4049 better handling of user messages 2017-09-27 01:26:27 +02:00
346421fd9a Better gameevent value error message 2017-09-27 01:02:08 +02:00
19b10b253f Fix writing pvs 2017-09-27 01:01:56 +02:00
9c5e5648b5 fix guessing string table length 2017-09-27 00:09:00 +02:00
7505abc6d0 fix parsing client stringtables 2017-09-26 23:14:28 +02:00
0aad1e874b lint fixes 2017-09-26 02:29:45 +02:00
00ef5499c6 update dependencies 2017-09-26 01:38:25 +02:00
ea45d84091 fix tsnode stuff 2017-09-26 01:37:15 +02:00
a4518139e0 minor typing fixes 2017-09-26 01:26:01 +02:00
9820e0fc57 add encoder for stringtable message 2017-09-26 01:22:55 +02:00
b94a79ab6d add encoder for datatable message 2017-09-25 00:37:29 +02:00
00a3b82d4a encoder for synctick message 2017-09-24 17:57:42 +02:00
76f00f3f82 add encoder for consolecmd message 2017-09-24 17:27:22 +02:00
5241059fd2 add encoder for packet message 2017-09-24 17:16:57 +02:00
d54f639633 move message specific bits to their respective handlers 2017-09-24 15:27:35 +02:00
33fb99f07f fix fast mode 2017-09-23 22:58:30 +02:00
b11cd7eec0 more splitting of analyser 2017-09-23 18:39:00 +02:00
198fe0b1ba start splitting parserstate from analysing 2017-09-23 17:41:52 +02:00
d8f01428c5 update test data
The decoding should be a bit more reliable now so this snapshot should be "more correct"
2017-09-16 18:30:11 +02:00
79c4782806 handle duplicated sendprops 2017-09-16 18:00:45 +02:00
358aa6aa21 caching of parsed static baselines 2017-09-16 16:25:53 +02:00
357b725994 More precise baseline handling wip 2017-09-16 16:10:52 +02:00
f0c7460007 more error handling for entity encoding 2017-09-15 23:10:35 +02:00
77252f1a99 larger encode streams 2017-09-15 23:04:53 +02:00
e0a641878b Decode baselines when needed when encoding 2017-09-15 22:47:12 +02:00
f21c7a0e47 Fix getPropByDefinition for encoding 2017-09-15 22:46:50 +02:00
c0b175596a use stricter interface for parser state 2017-09-09 20:05:20 +02:00
fb00dc6ea1 fix hydrate array 2017-09-09 14:33:34 +02:00
36b0444e7d packet encoder fixes 2017-09-09 13:50:35 +02:00
206facfa8d entity encoder wip 2017-09-09 02:50:51 +02:00
1ebf40dda4 fix reading entity baseline 2017-09-08 01:28:27 +02:00
ce6dec06ac add tests for all entities in demo 2017-09-08 01:28:27 +02:00
450300c1b0 add encoder for tempEntities 2017-09-07 21:27:05 +02:00
c064439b4e add entity update encoder 2017-09-04 23:01:48 +02:00
7b9131b7fe no need for a temp stream to encode the gameevent list 2017-09-04 22:45:40 +02:00
f88c919a8e saved delay for tempentities 2017-09-04 00:45:57 +02:00
2e43f5bb7f add encoder for gameEvent 2017-09-04 00:42:11 +02:00
55abaaff7a add encoder for usermessage 2017-09-03 23:02:20 +02:00
430cf9ee4f some additional user messages 2017-09-03 22:15:42 +02:00
b744efe0a4 more usermessages and stricter parser generator 2017-09-03 15:40:07 +02:00