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dfce4fd6a1
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reset buildings on round start
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2017-03-05 15:22:01 +01:00 |
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88d4815bae
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fix entrance detection
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2017-03-05 15:13:14 +01:00 |
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dea2d2e790
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more building data
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2017-03-04 21:56:23 +01:00 |
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eebc2e15cd
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extract activeWeapon
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2017-02-22 23:50:30 +01:00 |
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5488b14e63
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extract team and weapon data
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2017-02-22 23:28:18 +01:00 |
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f66ab3ffaf
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fix parsing pov stringtables
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2017-02-21 20:56:33 +01:00 |
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fe115329a7
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save viewangles
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2017-02-21 19:44:30 +01:00 |
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255602d1e2
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cache entity baseline
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2017-02-14 22:53:27 +01:00 |
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5fcbbe540e
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save baseline in packet handler instead of parser
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2017-02-14 22:28:16 +01:00 |
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fc6d758a31
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dont mutate the match state when parsing datatables
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2017-02-14 22:26:21 +01:00 |
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afa0451a66
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per packet entities
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2017-02-14 22:12:06 +01:00 |
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95b9fb55c7
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dont modify match state in gameevent packet handler
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2017-02-14 20:51:04 +01:00 |
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7cb74d93de
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only apply updates for entities from the current packet
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2017-02-13 18:55:26 +01:00 |
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ba7ce734e3
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fix some typings
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2017-02-12 16:32:38 +01:00 |
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085887d31d
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split out updating match state from packet
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2017-02-12 15:19:43 +01:00 |
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