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Commit graph

411 commits

Author SHA1 Message Date
490ebae2c6 clippy fixes 2024-05-06 16:00:59 +02:00
dd3cd6364e fix schema for serde_repr usage 2024-05-06 15:47:02 +02:00
b35daf5c12 store classlist as u16s 2024-05-04 16:44:13 +02:00
ab87b34de8 make gameevent parsing more backwards compatible 2024-04-16 22:51:38 +02:00
dfd0b8ae90 cleanup sendprop array/vector comparisons 2024-04-07 16:48:19 +02:00
9d38663c79 don't panic in nullhasher misuse 2024-04-07 16:48:19 +02:00
1d71aa8ba6 remove some slice indexing 2024-04-07 16:48:19 +02:00
e0ec7db236 proper baseline index type 2024-04-07 16:48:19 +02:00
a7a8318083 clippy fixes 2024-04-07 14:56:43 +02:00
217211f2fb show server send messages as chat 2024-03-29 16:26:43 +01:00
d9ff9d4662 fix schema for SendPropIdentifier 2024-02-02 19:39:56 +01:00
042481b3ab fix schema for GameEventType 2024-02-02 19:31:12 +01:00
493c954b49 update generated code 2024-02-01 00:31:46 +01:00
1a549b7c40 merge codegen into main crate 2024-02-01 00:31:23 +01:00
c08f30a60c explicit event type to event message 2024-01-29 22:54:45 +01:00
8da83b7df8 add missing disaply 2024-01-29 22:37:08 +01:00
2b01b3ba7c better json serialize for event type 2024-01-29 22:37:01 +01:00
7ed264cae4 fmt + cargo update 2024-01-04 17:20:52 +01:00
cf4caa069d clippy fix 2023-12-24 20:40:44 +01:00
07039da23d switch to cargo-insta for snapshot testing 2023-12-21 23:02:41 +01:00
d20fbb8e37 list pauses in parser json output 2023-12-21 22:41:17 +01:00
cfd514000e player count fix wip 2023-12-21 21:27:57 +01:00
5e771e57c2 minor prop bit count cleanup 2023-12-21 21:27:57 +01:00
05d5a17861 don't store raw_props that we don't need 2023-12-21 21:27:57 +01:00
5f6600cfdb
Merge pull request #16 from ddeityy/master
Added header to json output
2023-11-11 21:21:08 +01:00
ddeity
4b2bf49585 flattened MatchState for compatibility 2023-11-11 22:05:46 +03:00
ddeity
500c2f0448 Added header to json output 2023-11-09 01:26:41 +03:00
unknown
e78a13790b Fix PartialOrd for ServerTick and DemoTick 2023-11-05 19:33:14 +00:00
fd56f9e3dd
Merge pull request #14 from Tomeno/player_ping
Add ping to Player struct
2023-10-17 22:30:06 +02:00
3187b8c7dc fix trace 2023-09-04 22:00:19 +02:00
b5a43e1451 add display for tick types 2023-08-30 17:55:52 +02:00
T
c8aaf1c26c Add m_iPing to gamestateanalyzer 2023-07-02 02:34:56 +02:00
T
dd060754c9 Update tests to match new behavior 2023-06-24 00:04:19 +02:00
T
1d14def1d5 Set in_pvs flag to true on entity updates 2023-06-22 18:29:23 +02:00
T
9f1f4cf69f Add simtime and PVS state to Player struct 2023-06-22 18:29:05 +02:00
a561cbaf64 clippy fixes 2023-06-03 18:30:30 +02:00
d82555e58a make userid field private 2023-01-07 13:55:48 +01:00
Narcha
256ab3760a
Change UserId to use u16 2023-01-07 01:32:48 +01:00
Yep
138343c251 Fix hardcoded server class IDs
In hindsight, these are obviously different between games and shouldn't be hardcoded

Also clean up main function a bit, since the analyzer already uses packets there's no need to switch between `all`
2022-12-28 17:56:35 -05:00
Yep
df793083aa Add analyzer to extract player scoreboard information 2022-12-28 13:54:34 -05:00
836e7718ce optimize prop flattening cycle prevention 2022-12-13 22:53:13 +01:00
a7a46384ce additional hardening against mallformed demos 2022-12-13 22:06:07 +01:00
88314634cb more tick comparison 2022-10-23 16:01:50 +02:00
0c91b4b274 add/sub for tick types 2022-10-22 18:04:20 +02:00
949cb452da expose get_baseline_props 2022-10-22 17:38:09 +02:00
e3cc24ef94 delta is a ServerTick 2022-10-22 17:34:46 +02:00
Narcha
2895b4c762
Changed UserMessage::SayText2 client to type EntityId 2022-10-16 21:08:14 +02:00
28de17a67c strictly distinguish between server and demo ticks 2022-09-17 15:32:18 +02:00
Narcha
872c799acd
Made usermessage fields public 2022-09-08 22:13:10 +02:00
5b6b3e127f public usercmdn 2022-09-08 19:04:49 +02:00