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parser/tests/tests.rs

92 lines
2.5 KiB
Rust

use pretty_assertions::assert_eq;
use std::fs;
use tf_demo_parser::demo::parser::gamestateanalyser::{GameState, GameStateAnalyser};
use tf_demo_parser::{Demo, DemoParser, MatchState, MessageType, MessageTypeAnalyser};
fn snapshot_test(input_file: &str, snapshot_file: &str) {
let file = fs::read(input_file).expect("Unable to read file");
let demo = Demo::new(file);
let (_, state) = DemoParser::new(demo.get_stream()).parse().unwrap();
let expected: MatchState = serde_json::from_slice(
fs::read(snapshot_file)
.expect("Unable to read file")
.as_slice(),
)
.unwrap();
assert_eq!(expected, state);
}
fn test_message_types(input_file: &str, snapshot_file: &str) {
let file = fs::read(input_file).expect("Unable to read file");
let demo = Demo::new(file);
let (_, message_types) =
DemoParser::new_with_analyser(demo.get_stream(), MessageTypeAnalyser::default())
.parse()
.unwrap();
let expected: Vec<MessageType> = serde_json::from_slice(
fs::read(snapshot_file)
.expect("Unable to read file")
.as_slice(),
)
.unwrap();
assert_eq!(expected, message_types);
}
fn game_state_test(input_file: &str, snapshot_file: &str) {
let file = fs::read(input_file).expect("Unable to read file");
let demo = Demo::new(file);
let (_, state) = DemoParser::new_with_analyser(demo.get_stream(), GameStateAnalyser::new())
.parse()
.unwrap();
let expected: GameState = serde_json::from_slice(
fs::read(snapshot_file)
.expect("Unable to read file")
.as_slice(),
)
.unwrap();
assert_eq!(expected, state);
}
#[test]
fn snapshot_test_small() {
snapshot_test("data/small.dem", "data/small.json");
}
#[test]
fn snapshot_test_gully() {
snapshot_test("data/gully.dem", "data/gully.json");
}
#[test]
fn snapshot_test_comp() {
snapshot_test("data/comp.dem", "data/comp.json");
}
#[test]
fn snapshot_test_malformed_cvar() {
snapshot_test("data/malformed_cvar.dem", "data/malformed_cvar.json");
}
#[test]
fn snapshot_test_player_in_update() {
snapshot_test("data/nousers.dem", "data/nousers.json");
}
#[test]
fn snapshot_test_decal() {
snapshot_test("data/decal.dem", "data/decal.json");
}
#[test]
fn game_state_test_small() {
game_state_test("data/small.dem", "data/small_game_state.json");
}
#[test]
fn game_state_test_gully() {
game_state_test("data/gully.dem", "data/gully_game_state.json");
}