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a4ac7b5de9
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assert LumpType range
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2022-02-18 19:45:41 +01:00 |
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02d22a42f7
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cleaner vector iter
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2022-02-18 19:39:22 +01:00 |
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3cdb50636d
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clippy fixes
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2022-02-18 19:39:22 +01:00 |
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e348934ec5
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basic triangulation for faces
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2022-02-18 19:39:22 +01:00 |
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fc945c828b
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cleanup errors
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2022-02-18 19:39:22 +01:00 |
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a785884bc1
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binread -> binrw
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2022-02-17 21:47:08 +01:00 |
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f890ff2847
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bumb dependencies
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2022-02-17 21:27:52 +01:00 |
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bdaa8fe6bc
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more object convert work
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2020-06-28 15:05:25 +02:00 |
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0bad24a370
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wip obj converter
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2020-06-27 16:04:12 +02:00 |
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9b18522190
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remove debug
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2020-06-26 23:11:32 +02:00 |
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1fd2f3800a
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update benches
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2020-06-26 20:30:04 +02:00 |
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e367ece741
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cleanup
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2020-06-26 19:28:28 +02:00 |
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6357309f25
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remove global allows
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2020-06-26 19:27:18 +02:00 |
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f8b0624e40
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visiblity work
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2020-06-26 19:26:20 +02:00 |
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130c2efc09
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node and leaf structures
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2020-06-26 18:39:23 +02:00 |
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90146abcce
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split data structs
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2020-06-26 18:20:37 +02:00 |
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771ae67730
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some more data implemented
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2020-06-26 00:05:48 +02:00 |
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cc93a2889e
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lump decompression fixes
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2020-06-25 20:52:41 +02:00 |
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08a1c53535
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valve bsp wip
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2020-06-25 00:25:48 +02:00 |
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dbba7565d8
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move benchmark into benches folder
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2020-06-22 18:57:52 +02:00 |
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Jef
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ff124c7f2c
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Derive more traits, fix zero-length visdata
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2019-04-17 11:35:53 +02:00 |
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Jef
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96b42c80bf
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Various fixes
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2019-04-14 19:55:56 +02:00 |
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Jef
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9b07ca77d6
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Be strict about the number of elements
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2019-04-10 08:21:15 +02:00 |
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Jef
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1023df6228
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Use real bitflags instead of raw int
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2019-04-09 17:35:18 +02:00 |
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Jef
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0f0e5a2cd5
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Improve speed, add lightmaps and light volumes, allow parsing entity section
|
2019-04-09 16:50:48 +02:00 |
|
Neil Danson
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e6f20f03e1
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Add vis data + make public API use slices
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2017-09-27 21:58:38 +01:00 |
|
Neil Danson
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5c388a308c
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Added Faces
Technically enough to start rendering!
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2016-12-20 23:00:44 +00:00 |
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Neil Danson
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d322159d1b
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added most of the q3 bsp format
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2016-12-20 22:37:05 +00:00 |
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Neil Danson
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22a6b004bc
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Initial Commit
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2016-12-18 07:00:41 +00:00 |
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