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Commit graph

  • 771ae67730 some more data implemented Robin Appelman 2020-06-26 00:05:48 +02:00
  • cc93a2889e lump decompression fixes Robin Appelman 2020-06-25 20:50:04 +02:00
  • 08a1c53535 valve bsp wip Robin Appelman 2020-06-25 00:25:48 +02:00
  • dbba7565d8 move benchmark into benches folder Robin Appelman 2020-06-22 18:57:52 +02:00
  • ff124c7f2c Derive more traits, fix zero-length visdata Jef 2019-04-17 11:35:53 +02:00
  • 96b42c80bf Various fixes Jef 2019-04-14 19:55:56 +02:00
  • 26b7dcd69b Bump version Jef 2019-04-10 08:21:58 +02:00
  • 9b07ca77d6 Be strict about the number of elements Jef 2019-04-10 08:21:15 +02:00
  • 1023df6228 Use real bitflags instead of raw int Jef 2019-04-09 17:35:18 +02:00
  • 4e40c9f049 Lower version since we're publishing a new crate Jef 2019-04-09 16:54:27 +02:00
  • d9e3d3c984 Update readme Jef 2019-04-09 16:52:43 +02:00
  • 0f0e5a2cd5 Improve speed, add lightmaps and light volumes, allow parsing entity section Jef 2019-04-09 16:48:35 +02:00
  • 2af26e5245 Update readme.md Neil Danson 2017-10-03 10:51:20 +01:00
  • e6f20f03e1 Add vis data + make public API use slices Neil Danson 2017-09-27 21:58:38 +01:00
  • 583ece21f2 Updated readme Neil Danson 2016-12-20 23:33:11 +00:00
  • ecde0ca59d Added readme Neil Danson 2016-12-20 23:30:28 +00:00
  • a31554771a Updated toml for publishing Neil Danson 2016-12-20 23:23:42 +00:00
  • 5c388a308c Added Faces Technically enough to start rendering! Neil Danson 2016-12-20 23:00:44 +00:00
  • d322159d1b added most of the q3 bsp format Neil Danson 2016-12-20 22:37:05 +00:00
  • 3da9b27815 Merge branch 'master' of https://github.com/neildanson/quake3_loader Neil Danson 2016-12-18 07:04:30 +00:00
  • fcf0bdf833 Initial commit Neil Danson 2016-12-18 07:01:10 +00:00
  • 22a6b004bc Initial Commit Neil Danson 2016-12-18 07:00:41 +00:00