mirror of
https://codeberg.org/icewind/vmt-parser.git
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65 lines
1.1 KiB
Text
65 lines
1.1 KiB
Text
"Water"
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{
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"%keywords" "tf"
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// $forcecheap 1
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"%tooltexture" "dev/tfwater_normal"
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"%compilewater" 1
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"$abovewater" 1
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// "$nofresnel" "1"
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$underwateroverlay "effects/water_warp"
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"$envmap" "env_cubemap"
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"$refracttexture" "_rt_WaterRefraction"
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"$refractamount" ".12"
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// "$refracttint" "{88 192 44}"
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"$refractblur" "1"
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"$scale" "[1 1]"
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"$basetexture" "swamp/water/water_murky"
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// "$bumpmap" "water/water_dudv"
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"$normalmap" "water/tfwater001_normal"
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"$surfaceprop" "water"
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"$bottommaterial" "swamp/water/water_murky_beneath.vmt"
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"$bumpframe" "0"
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"$fogenable" 1
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"$fogcolor" "{35 32 20}"
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"$fogstart" "0"
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"$fogend" "170"
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"$temp" "[0 0]"
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"$curr" 0.0
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"$curr2" 0.0
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"Proxies"
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{
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"AnimatedTexture"
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{
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"animatedtexturevar" "$normalmap"
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"animatedtextureframenumvar" "$bumpframe"
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"animatedtextureframerate" 30.00
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}
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"TextureScroll"
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{
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"texturescrollvar" "$bumptransform"
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"texturescrollrate" .01
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"texturescrollangle" 10.00
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}
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"WaterLOD"
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{
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// fixme! This has to be here, or material loading barfs.
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"dummy" 0
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}
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}
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}
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