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08a1c53535
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valve bsp wip
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2020-06-25 00:25:48 +02:00 |
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dbba7565d8
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move benchmark into benches folder
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2020-06-22 18:57:52 +02:00 |
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Jef
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ff124c7f2c
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Derive more traits, fix zero-length visdata
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2019-04-17 11:35:53 +02:00 |
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Jef
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96b42c80bf
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Various fixes
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2019-04-14 19:55:56 +02:00 |
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Jef
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26b7dcd69b
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Bump version
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2019-04-10 08:21:58 +02:00 |
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Jef
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9b07ca77d6
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Be strict about the number of elements
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2019-04-10 08:21:15 +02:00 |
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Jef
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1023df6228
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Use real bitflags instead of raw int
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2019-04-09 17:35:18 +02:00 |
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Jef
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4e40c9f049
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Lower version since we're publishing a new crate
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2019-04-09 16:54:27 +02:00 |
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Jef
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d9e3d3c984
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Update readme
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2019-04-09 16:52:43 +02:00 |
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Jef
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0f0e5a2cd5
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Improve speed, add lightmaps and light volumes, allow parsing entity section
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2019-04-09 16:50:48 +02:00 |
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Neil Danson
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2af26e5245
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Update readme.md
Update readme for 0.2.0
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2017-10-03 10:51:20 +01:00 |
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Neil Danson
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e6f20f03e1
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Add vis data + make public API use slices
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2017-09-27 21:58:38 +01:00 |
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Neil Danson
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583ece21f2
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Updated readme
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2016-12-20 23:33:11 +00:00 |
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Neil Danson
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ecde0ca59d
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Added readme
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2016-12-20 23:30:28 +00:00 |
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Neil Danson
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a31554771a
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Updated toml for publishing
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2016-12-20 23:23:42 +00:00 |
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Neil Danson
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5c388a308c
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Added Faces
Technically enough to start rendering!
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2016-12-20 23:00:44 +00:00 |
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Neil Danson
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d322159d1b
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added most of the q3 bsp format
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2016-12-20 22:37:05 +00:00 |
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Neil Danson
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3da9b27815
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Merge branch 'master' of https://github.com/neildanson/quake3_loader
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2016-12-18 07:04:30 +00:00 |
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Neil Danson
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fcf0bdf833
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Initial commit
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2016-12-18 07:01:10 +00:00 |
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Neil Danson
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22a6b004bc
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Initial Commit
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2016-12-18 07:00:41 +00:00 |
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