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174 commits

Author SHA1 Message Date
130c2efc09 node and leaf structures 2020-06-26 18:39:23 +02:00
90146abcce split data structs 2020-06-26 18:20:37 +02:00
771ae67730 some more data implemented 2020-06-26 00:05:48 +02:00
cc93a2889e lump decompression fixes 2020-06-25 20:52:41 +02:00
08a1c53535 valve bsp wip 2020-06-25 00:25:48 +02:00
dbba7565d8 move benchmark into benches folder 2020-06-22 18:57:52 +02:00
Jef
ff124c7f2c Derive more traits, fix zero-length visdata 2019-04-17 11:35:53 +02:00
Jef
96b42c80bf Various fixes 2019-04-14 19:55:56 +02:00
Jef
26b7dcd69b Bump version 2019-04-10 08:21:58 +02:00
Jef
9b07ca77d6 Be strict about the number of elements 2019-04-10 08:21:15 +02:00
Jef
1023df6228 Use real bitflags instead of raw int 2019-04-09 17:35:18 +02:00
Jef
4e40c9f049 Lower version since we're publishing a new crate 2019-04-09 16:54:27 +02:00
Jef
d9e3d3c984 Update readme 2019-04-09 16:52:43 +02:00
Jef
0f0e5a2cd5 Improve speed, add lightmaps and light volumes, allow parsing entity section 2019-04-09 16:50:48 +02:00
Neil Danson
2af26e5245 Update readme.md
Update readme for 0.2.0
2017-10-03 10:51:20 +01:00
Neil Danson
e6f20f03e1 Add vis data + make public API use slices 2017-09-27 21:58:38 +01:00
Neil Danson
583ece21f2 Updated readme 2016-12-20 23:33:11 +00:00
Neil Danson
ecde0ca59d Added readme 2016-12-20 23:30:28 +00:00
Neil Danson
a31554771a Updated toml for publishing 2016-12-20 23:23:42 +00:00
Neil Danson
5c388a308c Added Faces
Technically enough to start rendering!
2016-12-20 23:00:44 +00:00
Neil Danson
d322159d1b added most of the q3 bsp format 2016-12-20 22:37:05 +00:00
Neil Danson
3da9b27815 Merge branch 'master' of https://github.com/neildanson/quake3_loader 2016-12-18 07:04:30 +00:00
Neil Danson
fcf0bdf833 Initial commit 2016-12-18 07:01:10 +00:00
Neil Danson
22a6b004bc Initial Commit 2016-12-18 07:00:41 +00:00